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	<channel>
		<title>ModTheater</title>
		<link>http://www.modtheater.com/forum</link>
		<description>The ModTheater - Changing the way you play</description>
		<language>en</language>
		<lastBuildDate>Sun, 05 Feb 2012 08:15:20 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.modtheater.com/forum/images/tmt/rss.jpg</url>
			<title>ModTheater</title>
			<link>http://www.modtheater.com/forum</link>
		</image>
		<item>
			<title>help me</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40290&amp;goto=newpost</link>
			<pubDate>Sun, 05 Feb 2012 07:20:53 GMT</pubDate>
			<description>how can i make a scr file for the mods i need this code in a script

Code:
---------
use:

    local.player = parm.other

    if(local.player.using_pack == 1)
    {</description>
			<content:encoded><![CDATA[<div>how can i make a scr file for the mods i need this code in a script<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">use:<br />
<br />
&nbsp; &nbsp; local.player = parm.other<br />
<br />
&nbsp; &nbsp; if(local.player.using_pack == 1)<br />
&nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.player iprint &quot;You may not use the radio and jetpack&quot; 1<br />
&nbsp; &nbsp; &nbsp; &nbsp; end<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; if(level.last_had_radio == local.player)<br />
&nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.player&nbsp; iprint &quot;You may not pick up the radio next&quot; 1<br />
&nbsp; &nbsp; &nbsp; &nbsp; end<br />
&nbsp; &nbsp; }<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; //clear the last player who had it.<br />
&nbsp; &nbsp; local.last_had_radio = NIL<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; //remove this line, not sure why it's here<br />
&nbsp; &nbsp; //local.player.target = local.player<br />
<br />
&nbsp; &nbsp; local.team = local.player.dmteam<br />
&nbsp; &nbsp; local.team&nbsp; = waitexec global/strings.scr::to_upper local.team&nbsp; 0<br />
&nbsp; &nbsp; iprintlnbold (local.team&nbsp; + &quot; have the radio!&quot;)<br />
<br />
&nbsp; &nbsp; $countdown_radio.shot delete<br />
&nbsp; &nbsp; $countdown_radio.use delete<br />
&nbsp; &nbsp; $countdown_radio delete<br />
<br />
&nbsp; &nbsp; thread give_radio local.player<br />
end</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=50">Spearhead</category>
			<dc:creator>Guest1573</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40290</guid>
		</item>
		<item>
			<title>Map script problems</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40289&amp;goto=newpost</link>
			<pubDate>Sun, 05 Feb 2012 01:51:20 GMT</pubDate>
			<description>Hi all. I modded a map script of Berlin and when i put this map in rotation (after all the work i did for it) my server has either too much lag or server crashes... this is the script of the map:

Code:
---------
// MP_Berlin_TOW
//
// Note: For objective function calls TakeOver and SetCurrent...</description>
			<content:encoded><![CDATA[<div>Hi all. I modded a map script of Berlin and when i put this map in rotation (after all the work i did for it) my server has either too much lag or server crashes... this is the script of the map:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">// MP_Berlin_TOW<br />
//<br />
// Note: For objective function calls TakeOver and SetCurrent the<br />
// teams are as such:<br />
// 0 = Axis<br />
// 1 = Allies<br />
// 2 = Neutral<br />
<br />
//----------------------------------------------------------<br />
// Main<br />
//----------------------------------------------------------<br />
main:&nbsp; &nbsp; <br />
<br />
&nbsp; &nbsp; level.script=&quot;maps/obj/MP_Berlin_TOW.scr&quot;&nbsp; &nbsp; <br />
&nbsp; &nbsp; level.music=&quot;MP_Berlin_TOW&quot;&nbsp; &nbsp; <br />
<br />
// set scoreboard messages<br />
setcvar &quot;g_obj_alliedtext1&quot; &quot; - Made by Giorgatzelo - &quot;<br />
setcvar &quot;g_obj_axistext1&quot; &quot; - 2011 All Rights Reserved - &quot;<br />
setcvar &quot;g_gametypestring&quot; &quot;=T|P|G= Team Game&quot;<br />
<br />
<br />
&nbsp; &nbsp; setcvar &quot;g_scoreboardpic&quot; &quot;mp_Berlin_tow&quot; <br />
<br />
<br />
//allies additions<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2090 24.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2161 24.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2161 71.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2232 24.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2232 71.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2232 118.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2303 24.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2303 71.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5278 2374 24.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5220 782 16.13 ) <br />
local.static.angles = ( 0 -45 0 ) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5220 782 63.13 ) <br />
local.static.angles = ( 0 -45 0 ) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5170 732 16.13 ) <br />
local.static.angles = ( 0 -45 0 ) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5170 732 63.13 ) <br />
local.static.angles = ( 0 -45 0 ) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5170 732 110.13 ) <br />
local.static.angles = ( 0 -45 0 ) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5120 682 16.13 ) <br />
local.static.angles = ( 0 -45 0 ) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.clipbrush = spawn script_object<br />
local.clipbrush.origin = ( 5595 1505 272.13 )<br />
local.clipbrush.angles = (0 65 0)<br />
local.clipbrush setsize ( 0 -17 0 ) ( 0 9 230 )<br />
local.clipbrush solid<br />
///////////////////////////////////////////////////////////////////////////////////////////////////////<br />
//&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  KORONES<br />
///////////////////////////////////////////////////////////////////////////////////////////////////////<br />
//&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  =T|P|G=<br />
//////////////////////////////////////////////////////////////////////////////////////////////////////<br />
//I P I<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 550 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 550 4709 935 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 550 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 550 4709 925 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 550 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 550 4709 915 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 550 4709 910 )<br />
//<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 555 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 565 4709 935 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 565 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 555 4709 925 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 560 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 560 4709 925 )<br />
/////////////////////////////////////////<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 950 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 945 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 935 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 925 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 915 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 910 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 905 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 530 4709 900 )<br />
/////////////////////////////////////////<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 950 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 945 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 935 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 925 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 915 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 910 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 905 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 580 4709 900 )<br />
/////////////////////////////////////////////////////////////////////////////////////////////<br />
//T<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 489 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 494 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 499 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 504 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 509 4709 940 )<br />
//<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 499 4709 935 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 499 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 499 4709 925 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 499 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 499 4709 915 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 499 4709 910 )<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
//G<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 610 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 615 4709 940 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 615 4709 925 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 620 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 620 4709 915 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 615 4709 910 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 610 4709 910 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 605 4709 915 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 602 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 602 4709 925 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 602 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 605 4709 935 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 620 4709 925 )<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
//left =<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 459 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 459 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 464 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 464 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 469 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 469 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 474 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 474 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 479 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 479 4709 920 )<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
//right =<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 632 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 632 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 637 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 637 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 642 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 642 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 647 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 647 4709 920 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 652 4709 930 )<br />
<br />
level.corona1 = spawn script_model model &quot;fx/corona_red.tik&quot; &quot;targetname&quot; &quot;corona&quot; scale &quot;1.0&quot;<br />
level.corona1.origin = ( 652 4709 920 )<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
//AXIS SPAWN POINTS<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
&nbsp; &nbsp; local.player = spawn info_player_axis<br />
&nbsp; &nbsp; local.player.origin = ( 945 5535 72.13 )<br />
&nbsp; &nbsp; local.player.angle = 178<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
//ALLIES SPAWN POINTS<br />
//////////////////////////////////////////////////////////////////////////////////////////////<br />
&nbsp; &nbsp; local.player = spawn info_player_allied<br />
&nbsp; &nbsp; local.player.origin = ( 945 5535 72.13 )<br />
&nbsp; &nbsp; local.player.angle = 178<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
///////////////////////////////////////////////////////////////<br />
//Transparent clibrushes that shrink axis side <br />
///////////////////////////////////////////////////////////////<br />
local.clipbrush = spawn script_object<br />
local.clipbrush.origin = ( -2180 357 24.13 )<br />
local.clipbrush.angles = (0 0 0)<br />
local.clipbrush setsize ( -10 0 -50 ) ( 20 4700 100 )<br />
local.clipbrush solid<br />
<br />
<br />
local.clipbrush = spawn script_object<br />
local.clipbrush.origin = ( -2174.87 2959.84 24.13 )<br />
local.clipbrush.angles = (0 0 0)<br />
local.clipbrush setsize ( 0 10 -50 ) ( 590 10 100 )<br />
local.clipbrush solid<br />
<br />
<br />
local.clipbrush = spawn script_object<br />
local.clipbrush.origin = ( 1245 5000 1008 )<br />
local.clipbrush.angles = (0 90 0)<br />
local.clipbrush setsize ( 0 -10 -220 ) ( 1 1400 100 )<br />
local.clipbrush solid<br />
<br />
<br />
local.clipbrush = spawn script_object<br />
local.clipbrush.origin = ( -968.87 2629.12 264.13 )<br />
local.clipbrush.angles = (0 0 0)<br />
local.clipbrush setsize ( 0 0 0 ) ( 34 0 80 )<br />
local.clipbrush solid<br />
<br />
local.clipbrush = spawn script_object<br />
local.clipbrush.origin = ( 5645.88 188.15 280.13 )<br />
local.clipbrush.angles = (0 117 0)<br />
local.clipbrush setsize ( 0 -11 0 ) ( 0 11 230 )<br />
local.clipbrush solid<br />
<br />
local.clipbrush = spawn script_object<br />
local.clipbrush.origin = ( 5274 4220 24.13 )<br />
local.clipbrush.angles = (0 -70 0)<br />
local.clipbrush setsize ( 0 -14 0 ) ( 0 13 190 )<br />
local.clipbrush solid<br />
/////////////////////////////////////////////////////////////////////////////<br />
<br />
<br />
<br />
&nbsp; &nbsp; // banners<br />
&nbsp; &nbsp; local.dresser = spawn script_model<br />
&nbsp; &nbsp; local.dresser model &quot;static/static_nazibanner.tik&quot;<br />
&nbsp; &nbsp; local.dresser.origin = ( 709 4715 372 ) <br />
&nbsp; &nbsp; local.dresser.angle = 270<br />
<br />
&nbsp; &nbsp; local.dresser = spawn script_model<br />
&nbsp; &nbsp; local.dresser model &quot;static/static_nazibanner.tik&quot;<br />
&nbsp; &nbsp; local.dresser.origin = ( 390 4715 372 ) <br />
&nbsp; &nbsp; local.dresser.angle = 270<br />
<br />
&nbsp; &nbsp; <br />
<br />
&nbsp; &nbsp; <br />
<br />
<br />
&nbsp; &nbsp; // MG42 near radar<br />
&nbsp; &nbsp; local.bags = spawn script_model<br />
&nbsp; &nbsp; local.bags model &quot;static/sandbag_small_semicircle.tik&quot;<br />
&nbsp; &nbsp; local.bags.origin = ( 553 4846 72 )<br />
&nbsp; &nbsp; local.bags.angles = ( 0 -90 0 )<br />
<br />
&nbsp; &nbsp; local.mg42 = spawn models/statweapons/mg42_gun.tik<br />
&nbsp; &nbsp; local.mg42.origin = ( 556 4820 140 )<br />
&nbsp; &nbsp; local.mg42.angle = -90<br />
&nbsp; &nbsp; local.mg42.scale = 1<br />
&nbsp; &nbsp; local.mg42 yawCenter -90<br />
&nbsp; &nbsp; local.mg42 maxYawoffset 75<br />
&nbsp; &nbsp; local.mg42 bulletDamage 25<br />
&nbsp; &nbsp; local.mg42pod = spawn models/statweapons/mg42_bipod_nonstatic.tik<br />
&nbsp; &nbsp; local.mg42pod.origin = ( 556 4820 139 ) <br />
&nbsp; &nbsp; local.mg42pod.angle = -90<br />
<br />
////////////////////////////////////////////////////////////////////////////////////////////<br />
//Axis ROOFTOP<br />
///////////////////////////////////////////////////////////////////////////////////////////<br />
//row 1 <br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 411 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 433 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 455 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 477 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 499 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 521 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 541 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 561 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 581 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 601 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 621 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 641 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 661 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 681 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 687 4745 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row 2 <br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 411 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 433 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 455 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 477 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 499 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 521 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 541 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 561 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 581 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 601 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 621 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 641 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 661 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 681 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 687 4850 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row 3 <br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 411 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 433 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 455 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 477 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 499 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 521 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 541 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 561 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 581 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 601 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 621 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 641 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 661 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 681 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 687 4955 986.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
////////////////////////////////////////////////////////////////////////////////////////////<br />
//Allies ROOFTOP<br />
///////////////////////////////////////////////////////////////////////////////////////////<br />
//row 1 <br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5528 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5528 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5528 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5528 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5528 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row2<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5550 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5550 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5550 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5550 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5550 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row3<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5572 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5572 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5572 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5572 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5572 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row4<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5594 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5594 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5594 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5594 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5594 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row5<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5616 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5616 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5616 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5616 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5616 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row6 <br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5638 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5638 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5638 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5638 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5638 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row7<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5660 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5660 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5660 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5660 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5660 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row8<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5682 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5682 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5682 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5682 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5682 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row9<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5704 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5704 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5704 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5704 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5704 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row10<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5726 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5726 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5726 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5726 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5726 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row 11 <br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5748 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5748 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5748 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5748 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5748 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
<br />
<br />
//row12<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5770 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5770 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5770 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5770 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5770 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row13<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5792 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5792 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5792 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5792 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5792 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row14<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5814 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5814 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5814 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5814 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5814 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row15<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5836 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5836 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5836 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5836 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5836 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row16 <br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5858 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5858 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5858 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5858 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5858 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row17<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5880 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5880 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5880 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5880 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5880 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row18<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5902 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5902 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5902 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5902 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5902 1703 577.12 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row19<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5924 2108 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5924 2003 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5924 1898 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5924 1793 577.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5924 1703 577.11 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
//row20<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5938 2108 577.11 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5938 2003 577.11 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5938 1898 577.11 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5938 1793 577.11 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5938 1703 577.11 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
<br />
<br />
//alliesladder2<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5843 213 308 ) <br />
local.static.angles = ( 0 0 45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5865 213 308 ) <br />
local.static.angles = ( 0 0 45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5843 278 308 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5865 278 308 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5843 353 233 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5865 353 233 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5843 428 158 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5865 428 158 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5843 503 83 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5865 503 83 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5843 578 8 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/bunkerbench.tik&quot;&nbsp;  <br />
local.static.origin = ( 5865 578 8 ) <br />
local.static.angles = ( 0 0 -45 )<br />
local.static solid&nbsp; <br />
local.static nodamage<br />
/////////////////////////////////////////////////////////////////////////////////<br />
//Allies Boxes<br />
/////////////////////////////////////////////////////////////////////////////////<br />
//FRONT<br />
//row1<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5543 1912 600.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5543 1983 600.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5543 2054 600.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5543 2125 600.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
//row2<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5543 1983 647.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5543 2054 647.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5543 2125 647.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
//SIDE<br />
//row1<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5603 2140 600.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5674 2140 600.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5745 2140 600.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//row2<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5603 2140 647.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5674 2140 647.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////////////<br />
//allies sg1 boxes<br />
/////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4798 3812 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4798 3741 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4798 3741 71 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4798 3741 118 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4798 3670 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4783 3595 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4783 3595 71 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4783 3595 118 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4798 3520 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4810 3461 24 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4810 3461 71 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4810 3461 118 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4881 3461 24 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4952 3461 24 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4952 3461 71 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4952 3461 118 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3401 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3330 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3259 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3259 71 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3188 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3117 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3117 71 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3117 118 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3046 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3046 71 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 3046 118 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2975 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2904 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2904 71 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2904 118 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2833 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2762 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2762 71 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2762 118 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4963 2691 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////////////<br />
//allies sg2 boxes<br />
/////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 388 24 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 459 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 459 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 530 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 601 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 672 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 672 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 743 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 814 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 814 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5645 814 110 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////////////<br />
//allies sg3 boxes<br />
/////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4587 850 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4587 850 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4637 900 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4637 900 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4687 950 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4737 1000 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4737 1000 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4737 1000 110 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4787 1050 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4837 1100 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4837 1100 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4887 1150 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4887 1150 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4887 1150 110 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4937 1200 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4937 1200 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4987 1250 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5037 1300 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5037 1300 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5037 1300 110 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5087 1350 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////////////////////////////<br />
/////////////////////////////////////////////////////////<br />
//allies sg4 boxes<br />
/////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 798 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 798 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 727 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 656 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 656 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 656 110 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 585 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 585 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 514 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 443 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 443 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 443 110 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 372 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 372 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 301 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 230 16 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4749 230 63 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////////////////<br />
//allies sg5 boxes<br />
/////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5100 350 24 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5050 300 24 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5050 300 71 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5000 250 24 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4950 200 24 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4900 150 24 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4900 150 71 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4850 100 24 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4800 50 24 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4800 50 71 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4800 50 118 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4750 0 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4750 0 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4700 -50 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4650 -100 16 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 4750 0 63 ) <br />
local.static.angles = ( 0 -45 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage <br />
//////////////////////////////////////////<br />
//allies 2nd floor<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5762 1508 528.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5762 1508 575.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 5762 1437 528.13 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////<br />
<br />
<br />
/////////////////////////////////////////////////////////////////////////////////<br />
//Axis Boxes<br />
/////////////////////////////////////////////////////////////////////////////////<br />
//row1<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 668 4730 1009.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 668 4801 1009.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 668 4872 1009.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 609 4719 1009.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 538 4719 1009.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 467 4719 1009.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//row2<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 668 4730 1056.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 668 4801 1056.15 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
///////////////////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 609 4719 1056.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 538 4719 1056.15 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////<br />
//potami<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 3196 1472 -167.88 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 3196 1472 -120.88 ) <br />
local.static.angles = ( 0 90 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////////<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 3255 1530 -167.88 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 3255 1530 -120.88 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 3255 1601 -167.88 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 3255 1601 -120.88 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model <br />
local.static model &quot;static/indycrate.tik&quot; <br />
local.static.origin = ( 3255 1672 -167.88 ) <br />
local.static.angles = ( 0 0 0) <br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
////////////////////////////////////////////////////////////////////////////////////////////<br />
//Axis OTHER BOXES<br />
///////////////////////////////////////////////////////////////////////////////////////////<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 4719 24.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 4719 71.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 4790 24.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
/////////////////////////////////////////////<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 757 3414 16.13 ) <br />
local.static.angles = ( 0 -45 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 801 3470 16.13 ) <br />
local.static.angles = ( 0 -45 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 801 3470 63.13 ) <br />
local.static.angles = ( 0 -45 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 845 3526 16.13 ) <br />
local.static.angles = ( 0 -45 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 845 3526 63.13 ) <br />
local.static.angles = ( 0 -45 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 889 3582 16.13 ) <br />
local.static.angles = ( 0 -45 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 1796 24.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 1796 71.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 1725 24.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 1725 71.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2981 1654 24.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2456 1047 24.13 ) <br />
local.static.angles = ( 0 135 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2456 1047 71.13 ) <br />
local.static.angles = ( 0 135 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 2404 999 24.13 ) <br />
local.static.angles = ( 0 135 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
//////////////////////////////////////////<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 3038 3348 24.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 3038 3348 71.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 3038 3277 24.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
<br />
local.static = spawn script_model<br />
local.static model &quot;static/indycrate.tik&quot;&nbsp; <br />
local.static.origin = ( 5749 1208 528.13 ) <br />
local.static.angles = ( 0 0 0 )<br />
local.static solid <br />
local.static immune bullet <br />
local.static immune fast_bullet <br />
local.static immune bash <br />
local.static immune mg<br />
local.static immune rifle <br />
local.static immune explosion <br />
local.static nodamage<br />
<br />
&nbsp;<br />
<br />
<br />
&nbsp; &nbsp; //////////////////////////<br />
&nbsp; &nbsp; level waittill prespawn<br />
&nbsp; &nbsp; //////////////////////////<br />
<br />
<br />
&nbsp; &nbsp; <br />
$world farplane_bias 0<br />
$world farplane 10000<br />
$world farplane_color (0 0 0)<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
exec global/ranks.scr<br />
exec global/nextmap.giffe<br />
exec global/showcham.scr<br />
exec global/warscore.scr<br />
exec global/counter.scr<br />
exec global/ambient.scr<br />
exec global/door_locked.scr<br />
exec global/exploder.scr<br />
exec global/DMprecache.scr<br />
<br />
exec global/ladderspawn.scr ( 5650.88 205.15 280.13 ) 256 metal 27<br />
exec global/ladderspawn.scr ( 5598 1502 272.13 ) 256 metal 65<br />
exec global/ladderspawn.scr ( 5274 4218 24.13 ) 201 metal -70<br />
exec global/ladderspawn.scr ( 5959 1910 24.13 ) 573 metal 0<br />
exec global/ladderspawn.scr ( -148 5052 114.13 ) 669 metal 0 <br />
exec global/givetake.scr<br />
exec global/givetake2.scr<br />
thread tele<br />
<br />
<br />
<br />
<br />
&nbsp; &nbsp; //////////////////////////<br />
&nbsp; &nbsp; level waittill spawn<br />
&nbsp; &nbsp; //////////////////////////<br />
<br />
<br />
<br />
<br />
removeclass actor<br />
$flak88 remove<br />
$aagun remove <br />
<br />
<br />
<br />
<br />
&nbsp; &nbsp; exec maps/obj/MP_Berlinmod.scr<br />
&nbsp; &nbsp; exec global/messages.scr<br />
<br />
<br />
<br />
blow_em_up:<br />
wait 1<br />
thread global/exploder.scr::explode 199<br />
$exploderchunk remove<br />
wait 5<br />
<br />
end<br />
<br />
<br />
<br />
//Axis Teleport spots<br />
tele:<br />
local.trig = spawn trigger_multiple <br />
local.trig.origin = ( -2190.09 1057.13 24.13 ) <br />
local.trig setsize ( -15000 -15000 -2000 ) ( 0 15000 2000 ) <br />
local.trig targetname port <br />
$port setthread teleport <br />
end <br />
teleport: <br />
self waittill trigger <br />
local.player = parm.other <br />
local.player tele ( 945 5535 72.13 )</code><hr />
</div>Can anyone see anything wrong that i cannot?  :awcrap:</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=50">Spearhead</category>
			<dc:creator>Giorgatzelos</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40289</guid>
		</item>
		<item>
			<title>Plz Help</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40288&amp;goto=newpost</link>
			<pubDate>Sat, 04 Feb 2012 11:05:53 GMT</pubDate>
			<description>when i go to setup the game i find this then when i choose any folder or so i find the other image :( plz help me

http://imageshack.us/photo/my-images/163/85512373.png/


http://imageshack.us/photo/my-images/163/85512373.png/</description>
			<content:encoded><![CDATA[<div>when i go to setup the game i find this then when i choose any folder or so i find the other image :( plz help me<br />
<br />
<a href="http://imageshack.us/photo/my-images/163/85512373.png/" target="_blank">http://imageshack.us/photo/my-images/163/85512373.png/</a><br />
<br />
<br />
<a href="http://imageshack.us/photo/my-images/163/85512373.png/" target="_blank">http://imageshack.us/photo/my-images/163/85512373.png/</a></div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=5">Medal of Honor</category>
			<dc:creator>Chucky</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40288</guid>
		</item>
		<item>
			<title>3rdperson cd</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40287&amp;goto=newpost</link>
			<pubDate>Sat, 04 Feb 2012 10:28:49 GMT</pubDate>
			<description>hey guys how i make my server 3rdperson countdown ?what must put in my cfg?:awcrap:</description>
			<content:encoded><![CDATA[<div>hey guys how i make my server 3rdperson countdown ?what must put in my cfg?:awcrap:</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=50">Spearhead</category>
			<dc:creator>Stelios</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40287</guid>
		</item>
		<item>
			<title>help me</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40286&amp;goto=newpost</link>
			<pubDate>Sat, 04 Feb 2012 10:05:56 GMT</pubDate>
			<description>can any buddy tel me how do i find a radio location mod :help:</description>
			<content:encoded><![CDATA[<div>can any buddy tel me how do i find a radio location mod :help:</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=50">Spearhead</category>
			<dc:creator>Guest1573</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40286</guid>
		</item>
		<item>
			<title>Mohaa Spambots and kick tools?</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40285&amp;goto=newpost</link>
			<pubDate>Sat, 04 Feb 2012 05:28:57 GMT</pubDate>
			<description>Hello guys i am not very active in the MOHAA community but would like to ask for some advice. well me and my brother host a small 12 slot server in mohaa and in the last weeks we have trouble with a spambot... Can anybody shed some light on this? not sure if im the only one but it would connect...</description>
			<content:encoded><![CDATA[<div>Hello guys i am not very active in the MOHAA community but would like to ask for some advice. well me and my brother host a small 12 slot server in mohaa and in the last weeks we have trouble with a spambot... Can anybody shed some light on this? not sure if im the only one but it would connect every few seconds and reconnect and advertise the web address &quot;www.alliedassault.webs.com&quot; it looks to be a cheating site i suppose... but i went online and read to download Crows Auto-Kick and it managed to keep it out some what but it still was able to sent the message to the server.. So how do you manage to stop this? We've had some cheaters in the past but simply booting them was easy enough but this just keeps coming back i cant keep it out when i kick it? what tools do you use for this?</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=5">Medal of Honor</category>
			<dc:creator>chrismackman</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40285</guid>
		</item>
		<item>
			<title>Plane Script Queries...</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40284&amp;goto=newpost</link>
			<pubDate>Sat, 04 Feb 2012 02:15:52 GMT</pubDate>
			<description><![CDATA[Code:
---------
flyby:

wait 95

spawn script_object "targetname" "pl97" "classname" "info_splinepath"
$pl97.origin = ( 7528 3650 803 ) //start coords]]></description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">flyby:<br />
<br />
wait 95<br />
<br />
spawn script_object &quot;targetname&quot; &quot;pl97&quot; &quot;classname&quot; &quot;info_splinepath&quot;<br />
$pl97.origin = ( 7528 3650 803 ) //start coords<br />
<br />
<br />
spawn script_object &quot;targetname&quot; &quot;pl98&quot; &quot;classname&quot; &quot;info_splinepath&quot;<br />
$pl98.origin = ( 3148 3606 61 ) //middle coords<br />
<br />
<br />
spawn script_object &quot;targetname&quot; &quot;pl99&quot; &quot;classname&quot; &quot;info_splinepath&quot;<br />
$pl99.origin = ( -937 3605 2893 ) //end coords<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; $pl97.target = $pl98<br />
&nbsp; &nbsp; &nbsp; &nbsp; $pl98.target = $pl99<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig = spawn script_model<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig model &quot;models/vehicles/c47fly.tik&quot;&nbsp; &nbsp; &nbsp;  //model&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig.origin = $pl97.origin<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig.angles = ( 0 -178 0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig.scale = .3<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig notsolid<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig playsound m3l2_first_airstrike <br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig flypath $pl97 <font color="Red">1040 300</font><br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig waitmove<br />
&nbsp; &nbsp; &nbsp; &nbsp; local.hig remove<br />
&nbsp; &nbsp; &nbsp; &nbsp; $pl97 remove<br />
&nbsp; &nbsp; &nbsp; &nbsp; $pl98 remove<br />
&nbsp; &nbsp; &nbsp; &nbsp; $pl99 remove<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; wait 120<br />
<br />
goto flyby<br />
&nbsp;  <br />
end</code><hr />
</div>what do these 2 numbers in red mean?</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=50">Spearhead</category>
			<dc:creator>Giorgatzelos</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40284</guid>
		</item>
		<item>
			<title>new same old game</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40283&amp;goto=newpost</link>
			<pubDate>Fri, 03 Feb 2012 18:42:23 GMT</pubDate>
			<description><![CDATA[look, it's medal of MW of BF699 ghost recon

http://www.hardwareheaven.com/news.php?newsid=3560]]></description>
			<content:encoded><![CDATA[<div>look, it's medal of MW of BF699 ghost recon<br />
<br />
<a href="http://www.hardwareheaven.com/news.php?newsid=3560" target="_blank">http://www.hardwareheaven.com/news.php?newsid=3560</a></div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=123">Hardware and Software</category>
			<dc:creator>neillomax</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40283</guid>
		</item>
		<item>
			<title>Countdown</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40282&amp;goto=newpost</link>
			<pubDate>Fri, 03 Feb 2012 15:14:10 GMT</pubDate>
			<description>Where can i get a countdown mod for mohaa breakthrough demo 
plz help me :icon_pray::icon_pray::icon_pray::icon_pray::icon_pray:</description>
			<content:encoded><![CDATA[<div>Where can i get a countdown mod for mohaa breakthrough demo <br />
plz help me :icon_pray::icon_pray::icon_pray::icon_pray::icon_  pray:</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=80">Breakthrough</category>
			<dc:creator>Guest1573</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40282</guid>
		</item>
		<item>
			<title>Few questions about object spawning</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40281&amp;goto=newpost</link>
			<pubDate>Fri, 03 Feb 2012 14:22:18 GMT</pubDate>
			<description>there are some things that I do not understand, maybe they can look stupid but I completely forgot how to fix these things..first of all when I  spawn an object, a tree for example, the tree is spawned as a bounding  box through which nothing can pass..how can i solve this problem? Another question...</description>
			<content:encoded><![CDATA[<div>there are some things that I do not understand, maybe they can look stupid but I completely forgot how to fix these things..first of all when I  spawn an object, a tree for example, the tree is spawned as a bounding  box through which nothing can pass..how can i solve this problem? Another question is about vehicles..when I spawn them I cannot shoot through their windows..Maybe the problem is the same of the above dunno!</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=50">Spearhead</category>
			<dc:creator>Silent*Angel</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40281</guid>
		</item>
		<item>
			<title>MOH:AA Button Addon</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40280&amp;goto=newpost</link>
			<pubDate>Fri, 03 Feb 2012 03:14:39 GMT</pubDate>
			<description>for awhile now i been wanting to add a few new buttons to mohaa menus
well i finshed it and thought that some of you might want to use it
clientside mod only no server needs it</description>
			<content:encoded><![CDATA[<div>for awhile now i been wanting to add a few new buttons to mohaa menus<br />
well i finshed it and thought that some of you might want to use it<br />
clientside mod only no server needs it</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=65">New Files</category>
			<dc:creator>Creaper</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40280</guid>
		</item>
		<item>
			<title>Huddraw PROBLEM</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40278&amp;goto=newpost</link>
			<pubDate>Thu, 02 Feb 2012 17:29:20 GMT</pubDate>
			<description><![CDATA[Guys why "textures/mohmenu/dmloading/mohdm1,mohdm2,mohdm3,mohdm4,mohdm5,mohdm6,mohdm7"   tond working in HUDDRAW_SHADER????

huddraw_virtualsize 253 1
huddraw_shader 253 "textures/mohmenu/dmloading/mohdm6"
huddraw_align 253 left top
huddraw_rect 253 70 100 150 100
//huddraw_color 253 0 0 0

Its not...]]></description>
			<content:encoded><![CDATA[<div>Guys why &quot;textures/mohmenu/dmloading/mohdm1,mohdm2,mohdm3,mohdm4,mohdm5,mohdm6,mohdm7&quot;   tond working in HUDDRAW_SHADER????<br />
<br />
<font color="Red">huddraw_virtualsize 253 1<br />
huddraw_shader 253 &quot;textures/mohmenu/dmloading/mohdm6&quot;<br />
huddraw_align 253 left top<br />
huddraw_rect 253 70 100 150 100<br />
//huddraw_color 253 0 0 0</font><br />
<br />
Its not working.....<br />
<br />
<br />
WHY??????? <br />
<br />
HELP PLZ</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=162">Allied Assault</category>
			<dc:creator>atoyan1010</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40278</guid>
		</item>
		<item>
			<title>Some one help me!!</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40276&amp;goto=newpost</link>
			<pubDate>Wed, 01 Feb 2012 17:26:07 GMT</pubDate>
			<description>I Want server mods can i download it ? or by hacking , does it works to download or to hack ? or cant...</description>
			<content:encoded><![CDATA[<div>I Want server mods can i download it ? or by hacking , does it works to download or to hack ? or cant...</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=162">Allied Assault</category>
			<dc:creator>gh3ttoniga</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40276</guid>
		</item>
		<item>
			<title>Punisment methodes cod 1</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40275&amp;goto=newpost</link>
			<pubDate>Wed, 01 Feb 2012 17:09:28 GMT</pubDate>
			<description>HI

I use codam mod to punish with mortar, cow and burn... but i like to do other methodes like the toilet.. can sombody help me with a link for downloading a mod who doing that? :icon_pray:

REgards,</description>
			<content:encoded><![CDATA[<div>HI<br />
<br />
I use codam mod to punish with mortar, cow and burn... but i like to do other methodes like the toilet.. can sombody help me with a link for downloading a mod who doing that? :icon_pray:<br />
<br />
REgards,</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=164"><![CDATA[Call of Duty 1 & 2]]></category>
			<dc:creator>indigo</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40275</guid>
		</item>
		<item>
			<title>can anyone help please?</title>
			<link>http://www.modtheater.com/forum/showthread.php?t=40274&amp;goto=newpost</link>
			<pubDate>Wed, 01 Feb 2012 11:59:04 GMT</pubDate>
			<description>Hi Guys,

I have a server set up (rented @ data center) - it is patched with Davens latest patches with no other mods in there. 

The problem I have, and a friend of mine is having the same issue is that my log files are HUGE, here is what the log file if flooded with:

SV packet...</description>
			<content:encoded><![CDATA[<div>Hi Guys,<br />
<br />
I have a server set up (rented @ data center) - it is patched with Davens latest patches with no other mods in there. <br />
<br />
The problem I have, and a friend of mine is having the same issue is that my log files are HUGE, here is what the log file if flooded with:<br />
<br />
SV packet 208.122.49.242:-22861 : getstatus<br />
SV packet 208.122.49.242:-22861 : getstatus<br />
SV packet 208.122.49.242:-22861 : getstatus<br />
SV packet 208.122.49.242:-22861 : getstatus<br />
SV packet 208.122.49.242:-22861 : getstatus<br />
SV packet 208.122.49.242:-22861 : getstatus<br />
Hitch warning: 946173 msec frame time<br />
<br />
obviously this empties our servers. I restart my server every two days and my log files are runing up to 200+ meg in two days full of the above. Prior to a couple of weeks ago, this was not happening and I haven't changed anything on my server. <br />
<br />
any ideas?</div>

]]></content:encoded>
			<category domain="http://www.modtheater.com/forum/forumdisplay.php?f=50">Spearhead</category>
			<dc:creator>welshwolf</dc:creator>
			<guid isPermaLink="true">http://www.modtheater.com/forum/showthread.php?t=40274</guid>
		</item>
	</channel>
</rss>

