
The official Call of Duty: World at War blog has been updated with an entry
introducing the Treyarch development team to the Intraweb. Not a whole lot of meat to the article, but still something to keep you interested, that is if you make it past the age verification. What is it with those things now days? If your not one for reading green text on a green background, this should sum things up.
Brian Anderson - Lead Artist - His job is to ensure that everything you see on-screen lives up to our high standards.
Brian Tuey - Audio Director - It's Brian's job to see that his team is engineering the best-sounding game of 2008.
Dan (Axis0f3vil) Bunting - Producer - The experience he brings to the team results in exceptionally organized work flow, prioritization, and ultimately leads to the well-polished product befitting a Call of Duty logo.
Dave King - Technical Director - the man behind all of the features present in our game. From fire propagation to physics; if you see it in the game, it passed through Dave's "Living Battlefield" virtual playground first.
David Vonderhaar - Multiplayer Design Director - Oversees a dedicated MP design team focused purely on getting the online experience right.