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| Mapping This forum is for Call of Duty & Call of Duty 2 mapping discussion. |
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#1
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skybox and the map
lo all,
i made a skybox from the tutorial on this forum. and made a map and some spawns, but when i spawn i spawn on the bottom brush of the skybox and not on the ground of my map. and yes the spawn is on the ground level of the map \\Hum4ngus |
#2
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I would assume you are using a ground texture that is non-solid and ment to be used in combo with another ground texture for alpha blending.
These non-solid textures are identified with white boxes around them. |
#3
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i just used a grass texture, but when i didn't use a skybox it all went well :S
and what do u mean by "white boxes"? *update* ok i used caulk as under texture, so now i can walk on it, but how do i see the grass texture? |
#4
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Originally Posted by Hum4ngus
Where you see the textures. Bottom right in the CoDR is the standard location.
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#5
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ok i used the wrong texture, i can see the ground and walk on it now.
but not there is no light on my weapon :S how can i increase the light (so it shines harder/further)? Last edited by Hum4ngus; 01-26-2004 at 02:12 PM . |
#6
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use ambient lighting
for example (you can change the values but need those 2 keys): key: ambient -> value: 0.30 key: _color -> value: .4 .6 .9 |
#8
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Originally Posted by TombStone
?
to have light you only have to use those 2. if you want sunlight with it you can use: key: sunlight -> value: 0.50 or something like that |
#9
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i was under the impression that ambient lighting is used to lighten up areas that aren't otherwise lit?
...i assume, unless your entire map is indoors/underground, that a sunlight value should be used? __________________
the catacombs of my mind |
#10
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not necesary but if it's outdoor, it's way more realistic otherwise you don't have any shadows etc
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