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#1
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MOH Fix - MOH patching
After some discussions with some members of the community, and after making some progress in certain aspects of the game wich we have been developing lately, specially by our collegue angus_young , we have decided to proceed on our panacea to fix MOH in any possible way.
For that reason, and considering the posibility of patching MOH:AA , some time in the near future ( better later than never) once again, and after some promising advance, we would like to ask for all those people interested in the project, to post in this thread, and if you have any further question please dont hesitate to ask or pm me, or angus_young. If you have good programming skills, this is your time. ![]() Latest Binary Release (Updated Regularly) Features:
Linux version: http://www.modtheater.com/forum/atta...1&d=1273474066 Windows Version: http://www.modtheater.com/forum/atta...2&d=1270738931 Windows Beta version: http://www.modtheater.com/forum/atta...1&d=1271084972 Windows Beta version2(Updated Anti Wallhack Code): http://www.modtheater.com/forum/atta...4&d=1271954465 Windows Beta version3(Updated Anti Wallhack Code with ping prediction):http://www.modtheater.com/forum/atta...2&d=1272221472 Windows Version 10 Release:http://www.modtheater.com/forum/atta...8&d=1273427782 Windows Version 10B: http://www.modtheater.com/forum/atta...7&d=1274528423 - STWH Fix - No Recoil Fix - Anti Wallhack\chams\radar\visual cheats - Crash Fixes - Added Cvar's - spectators can see players - ghost players shouldn't show up on FreezeTag - players IP should be shown on crash attempt - additional check in BulletAttack for pointer - antiWH with antiSoundhack included should work faster now (as it was earlier w/o antiSoundhack) because I moved some code and optimized it. Code:
InstallationINSTALLATION: Installation for Windows: 1. Rename your original gamex86.dll to gamex86mohaa.dll 2. Paste our gamex86.dll to \main\ 3. Paste all the .cfg and .ini files to \main\ 4. Run the server Installation for Unix / Linux: 1. Rename your original fgameded.so to fgamededmohaa.so 2. Paste our fgameded.so to mohaa folder 3. Paste fgamededmohaa.so and mohaa_lnxded to mohaa folder (you can skip this if you are sure you are running newest release from Icculus) 4. Paste all the .cfg and .ini files to mohaa folder 5. Run the server (Please Note: It is important that you keep the original files and just rename them: for windows: gamex86.dll ---> gamex86mohaa.dll for linux: fgameded.so ---> fgamededmohaa.so else the server will not work) AND MAKE A BACKUP OF YOU ORIGINAL FILES BEFORE INSTALLING THE PATCH.
__________________
![]() ![]() Download Operation Krugerland Krugerland the real MOH land! Come and get me.. Heroes live for ever 1990-2007 (Grecia) Medal of Honor is not MOH! Last edited by angus young; 07-15-2010 at 06:10 PM . |
#2
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I would like to add that. I have spoken to sor & giffe. Both users are knowledgeable in MOHAA and can contribute a great deal to the project. I'm hoping we can get a few more people in on this. I have spoken to a few members individually via PM.
I know we all want to see MOHAA "playable", but the probability of EA doing anything to help is none to none. We already saw how their progress in the upcoming MOH title will be. Anywho enough slaughter for EA, the point is, I put in alot of time, patience and work into getting the gamex wrapper that I currently have. It's probably the most complete & most stable wrapper we have to work with currently and I think there is ALOT of potential to make something out of it. I will keep my wrapper up to date when I add something. Currently (right before posting this), I would like to add I just finished integrating my detection against STWH. I have tested it pretty thoroughly and I am happy to say I haven't come across 1 false positive, but every version of STWH I have tested against IS triggered & will kick the cheater. This is a big step in the right direction and the first public fix against this type of cheat. It's serverside so it can't be bypassed. As I progress with the wrapper I will add more detection fixes as well as more preventative features, but now we need your help. __________________
Spoiler for YAY:
Originally Posted by learn_more
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#3
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I'm glad to see this is being done. Thanks to everyone who is and who might help with the project. I hope to see great success and i do believe it will be done. :D!
__________________
"Don't get sexually aroused when wiping your ass" - Rucka Rucka Ali |
#4
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If you guys think in make the game call for Bump and Pharalax, I can make the shaders.
And just asking, how hard it is to port OGL from MoH to OGL3, and enable Tessalation ? __________________
I see dead games (EA ensures that) |
#5
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That may require more work than necessary. Quite honestly I'm fine with MOHAA's rendering functionality. I think the graphics are fine for the game considering its age. Not to mention if you play it with high quality, the details are pretty good and the frame rate is also good.
Reworking the OGL infrastructure would require just an unnecessary amount of work. Personally my goal is to just make MOHAA less glitchy & less vulnerable to cheats. As far as optimization is concerned that can come after everything else is put into place. Aside from fixes I would also like to implement the unfinished sv_allowdownload\sv_pure functionality. vfn, if you're fluent in programming in c, and would like to help us out, you're more than welcome to, I just think that going out of the way to make a 7+ year old game look better is somewhat pointless when there are other more important things to focus on in terms of game play. I do respect your opinion, but for now, I think we will hold off on that, unless offcourse as I mentioned above, if you have the c knowledge you can by all means try to implement it into this. The code will be open source & released publicly on here once everything is done & I plan on doing small updates along the way. __________________
Spoiler for YAY:
Originally Posted by learn_more
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#6
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wil this be only AA our wil SH and BT also in???
when you need guy's to model,,you know were to find us |
#7
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I don't know how I can be of service when all the action seems to be at the C-programming level, so to speak. All I know is advanced coding in MoHAA's scripting language.
Then again, once the original goal is completed, as you said, James: the glitches, cheats... I'd like to see some fixes and additions in the scripting language. Especially the ability for the scripting language to retrieve information of a client in terms of buttons pressed, name, IP, kills, deaths... plus the "individual huddraw" function like one sees a lot in games such as Counter-Strike and which is now done ineptly by globalwidgets. I think these additions would reliven the interest in modding this game. As well as widen the modding possibilities which are, for an old game, quite impressive. Last edited by Sor; 12-22-2009 at 06:39 AM . |
#8
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Sor I need you for the advanced scripting :P
Despite the fact that I want to do as much within the wrapper as I could, I know realistically I probably won't be able to. Storm, I think AA needs more attention than sh or bt, but if all goes well I think it can easily be ported to either version. __________________
Spoiler for YAY:
Originally Posted by learn_more
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#9
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More people playing AA so it's the logical choice. Great work as always and much appreciated. I especially feel this way since the next MoH may be another stinker ... perhaps we can win some people back if they know most of the commonly known cheats will no longer work. Regardless, good job!
__________________
![]() Don't hate!! Appreciate!!! Be a mentor, not a tormentor."This game needs a patch so miraculous it would make Moses parting the Red Sea look like a second rate party trick." ~ Gervish, regarding Airborne. |
#10
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Just an idea that sparked, perhaps extending scripting functionality would be good? Or adding a new scripting language all together such as LUA?
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#11
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Hmm, im not a programmer i just only can script a bit.
Ask Daven? He knows the whole game engine out of his mind, He is awesome.
and also needs a patch, why nobody thinks about SH ![]() __________________
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#12
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Because more people play AA (fact) ... I prefer BT, but why waste time/effort when so few play it?
__________________
![]() Don't hate!! Appreciate!!! Be a mentor, not a tormentor."This game needs a patch so miraculous it would make Moses parting the Red Sea look like a second rate party trick." ~ Gervish, regarding Airborne. |
#13
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Originally Posted by Herr Klugscheisser
lots of still play. And its graphical/sound better.
Its a fact that AA gets more played. But i think AA is boring. But BT is dead, there arent any servers that running bt maps where poeple play bt maps. SH is in my opinion best. __________________
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#14
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All ideas are welcome, and as Dan said, there are more posibilities
![]() __________________
![]() ![]() Download Operation Krugerland Krugerland the real MOH land! Come and get me.. Heroes live for ever 1990-2007 (Grecia) Medal of Honor is not MOH! |
#15
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We're def open to ideas, and funny you mentioned that Dan, because when Sor & I were pming each other that's one thing he mentioned to me along with giffe. The idea is good, I'm just not sure how to implement it. We'll see what we can do and we're still looking for people that can help out in any way.
Thanks everyone for the support with this. The more motivation we have the better. __________________
Spoiler for YAY:
Originally Posted by learn_more
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