MOH FIX IS A COMMUNITY based patch for Medal of Honor: Allied Assault designed to improve gameplay, increase stability and fix bugs such as wallhacking or clipping. More
It seems as if DICE still has a soft spot for World War II. According to Kotaku, Battlefield Bad Company 2 has one missions that takes place on a unnamed Japanese island during World War II. It was also reported that weapons from Battlefield 1943 will also work in Bad Company 2. So, if you're looking for a dose of modern day combat with a pinch of World War II, BC2 might suffice until a game developer musters up enough courage to give us another WWII title.
On the official Battlefield Bad Company 2 blog, Mikael Kalms highlights that a remote administration console is in the works for PC users. While DICE seems to be pushing off the interface and integration part to the community, a console is better than nothing. Maybe Kalms is right when he writes "While we ensure that there is a solid administration interface, we are not creating any fancy tools. Why not? Because the community will do a much better job" We've let game developers get lazy. But what is to expect when the community develops a game for you? Battlefield 2 was a simple reincarnation of Desert Combat. Alright... alright... enough criticism. Thank you DICE for giving effort, even if it's tiny. We hope to see something similar in the upcoming Medal of Honor as well. You can read more about the Bad Company 2 remote administration development here.
With the arrival of our game servers, the ModTheater has yet another box to keep tabs on. To help spread the load, I'm looking for several bright chaps to help run a Medal of Honor: Allied Assault and Call of Duty: World at War box. If you've got some experience with either of these two titles, and want a run at playing almighty-server-admin, let me know. You'll have control to admin as you like, but keep in mind that it's still the ModTheater's server. Newbies and idiots need not contact me. Send me a PM or email me. Admins will get hooked up with a Premium account for free.
I really do wish for the best and hope that what Owens says is true, but its way to early to be making these kinds of statements. I didn't get my degree in marketing, but can spot hype from a mile away.
When we set out to reboot the Medal of Honor franchise, we knew that the key art of the new game had to accomplish two very important things. First, it needed to stay true to the authenticity that the brand is known for. Secondly, it had to be unexpected not only for the brand but also for the shooter genre.
EALA is been trying to reboot Medal of Honor for five years now. There is no rebooting to be had. Placing a beard on a in-game character has nothing to do with staying true to the authenticity the brand is known for. If you want to stay true to the game's authenticity, you need this and this. You'll always have a place in my heart MOH, but you will never get my hard drive space if you continue to un-impress me with these bearded-game-characters trying to play the role of MOH Jesus. Less marketing. More MOH please.
Remnants of Duke Nukem Forever made its way to the Internet today. Well, footage of what could have been DNF. With its announcement dating all the way back to 1997, the hope that we would one day see it on the shelves is long gone. The footage is rather dark and random, but the music more than compensates. Take a look at what could have been Duke Nukem Forever.
We finally got around to getting the ModTheater game servers up and running with our two favorite titles: America's Army 3 & Halo. Just playing. Within the next few hours we'll give you the IPs to our Medal of Honor: Allied Assault & Call of Duty: World at War servers. We're currently setting up admins and customizing the servers to our specs. Thanks again, all of you, for making this possible. Also, a huge shout out to INX-Gaming for their resources.
Medal of Honor: Allied Assault server IP: 85.234.148.10:28961Server Thread Call of Duty: World at War server IP: 85.234.148.10:28962Server Thread
Reading some of the interviews with Medal of Honor's executive producer, Greg Goodrich, I found quotes that needed highlighted for reference later. As you all may know, the next installment of Medal of Honor is being broken up into two seperate entities. The first is the singleplayer, being developed by EALA. The second is the multiplayer, being developed by EA DICE. I would only presume that as executive producer, Goodrich presides over both developments, speaking on behalf of EALA and EA DICE. And now for the quotes.
Can we expect any kind of multiplayer beta like we've seen with Battlefield?
Greg Goodrich: We've not decided on any specifics yet. But it would certainly make sense for us to repeat the things that have worked in the past.
Are you keeping the PC community in mind for this game? Please don’t do just a simple port!
Greg Goodrich: We take the PC version of our game as seriously as we do any other version.
Seeing how DICE just dropped the bomb that Battlefield Bad Company 2 will not ship with dedicated server support, one can only conclude that since the two titles share the same Frostbite engine, Medal of Honor will not as well? Correct me if I'm wrong, but until its confirmed or on the shelves, all we know is what we've seen. The last few installments of Medal of Honor have been nothing other than a PR office trying to sell an under-developed pile of crap. So Goodrich, don't allow us to deem you a hypocrite come fall. Do the right thing and make the PC version as serious as you do any other version. You've already done it once. Return to Castle Wolfenstein.
Time for some beta testing on DICE's Battlefield Bad Company 2. Now, here are the important details, so you don't have to sort through the crap or use yet another lame-ass age verification thingy. When is the beta being released? Thursday, Jan 28, 2010. How do I get it? Download it from Steam, EA Download Manager or torrents. In order to play the 1.5GB of game, you'll need to have pre-ordered the game, which will provide you a key so you can join their servers. A list of retailers supporting the pre-order beta key program can be found here. To wrap things up, we have a few screenies courtesy of FPSAdmin.
For those of interested in Bad Company 2, check out this new footage uploaded to the web today. You'll get the basic gist of the game in its different environments; all the way from a tropical jungle to the snow covered mountains. Overall, looks like a highly polished title from DICE, as expected. There is however some mild language.
A few official Medal of Honor tweets hit the Internet today revealing that the single-player and multiplayer portions of the series reboot won't share the same game engine. The single-player portion is being developed by EA Los Angeles, and developer DICE is handling the multiplayer. A tweet from #MOH, and another from EA Community Manager @matthewpruitt confirm that the single-player portion of the game will use a heavily-modified Unreal 3 engine. Another tweet from DICE Frostbite developer @repi let more information slip:
@repi: Guess it is out today: EALA uses a heavily-modified Unreal Engine 3 for Medal of Honor SP and we, DICE, use Frostbite for the MP portion
This was quickly followed by another confirmation from @matthewpruitt:
@matthewpruitt: I guess the cat's out of the bag. Medal of Honor's multiplayer will be using the Frostbite engine.
Bad news guys... Ever since Activision announced that Modern Warfare 2 would not be getting dedicated server support, there has been significant portion of players that have moved their attention to EA’s upcoming multiplayer shooter Battlefield: Bad Company 2. The publisher has now caused an upset by announcing that the PC version of Bad Company 2 will not be getting modding tools, and furthermore that it will not distribute dedicated server software to the public. This means you won't be able to host your own server using your own server hardware, however you will still be able to rent one - unlike in the much publicized Call of Duty 6 system. The vast majority of dedicated servers are rented by the admins, rather than run. With all these blows to PC gaming, how much longer do you think it will be around? More about the dedicated server let down here.
Nice not to have a "jungle" type game. Perhaps the aliens will do what no mortal man can....... dethrone Mayor Bloomberg. The guy thinks he deserves to be mayor so bad he spent $126 million of his own money to have a third term for which he is not allowed by law. See what a big ego with lots of money will do for you..... well, back to the game now.... But a setting like New York City is way too far away from the original concept. While it may bring a serious improvement on the frame rate, as the draw-distance will be far more acceptable between the concrete walls of skyscrapers, unless the entire game takes place in the city's botanical garden, this just won't be a Crytek game. More about the decision to go NYC here.
The ModTheater is partnering with a game server company and needs your opinion on what games to run. The obvious first choice is MOH:AA, but what else? The provider, who you will discover soon, has everything from Call of Duty, Team Fortress, Counter Strike, etc. Anything to help someone or group with dev is open to me too. Vote or comment. Thanks gents.
Update: Servers have been created. More details can be found here.
The majority of gamers will experience the game on consoles, and PC gamers don't need things like a console for tweaking the game or support for mods. Infinity Ward and Activision locked down the PC version of Modern Warfare 2 to make sure it was played how and when they want. New content is coming for the game, buts let's hope that the Microsoft exclusivity doesn't extend to the PC. It's bad enough that Modern Warfare 2 snubbed the modding community completely—although not before taking all its best ideas—but making PC gamers wait for the only add-on content available until Microsoft decides it's OK for Activision to sell it to you is the worst kind of middle finger. Read more of this excellent write up on Ars.
If you download your PC games, you're one of the reasons it's been pushed this far. Retail outlets are forcing game publishers to go digital thanks to lackluster support for boxed versions. Many outlets refuse to stock certain PC games, and many push titles to the back of the store to make room for console games. More about this here.