I dont think you can get an AI the way you're getting it. Best bet is to add a script_noteworthy to it, with a name like "fred", and then use:...
There's about a million examples of that in the CoD scripts, but basically you give your trigger a targetname of something like "blah", then:...
Just set a new setgoalnode() for the AI at the times you want them to move.
Interesting idea, and I had a play with it, but it turns out to be unrelated to where the origin is on the model or its collmap. Thanks for the...
More testing today, and I was wrong about that. traceBullet passes right through those entities. So, since it completely didn't see those models,...
I've tested a random selection of xmodels (all as script_model entities), and here are the results. Models that trace["entity"] 'sees':...
Has anyone played with the trace["entity"] output of bulletTrace? I'm getting inconsistant results with it. It will correctly identify some entities...
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