can anyone help with this?..im trying to add random objects as well morph: level.transform[1] = "models/static/bush_full.tik" "scale" " 0.5" level.transform[2] = "models/static/flourbag-stack.tik" "scale" " 2" level.transform[3] = "models/static/bodies_tarp.tik" level.transform[4] = "models/static/lightpost_globe.tik" "scale" " 2" "light" " 1 1 1 250" level.transform[5] = "models/static/tree_commontree.tik" level.transform[6] = "models/static/toilet.tik" level.transform[7] = "models/static/grandfathers_clock.tik" level.transform[8] = "models/static/bathtubwithshowerhead.tik" level.transform[9] = "models/static/vehicle_shermantank.tik" "scale" " .1" level.transform[10] = "models/static/piano.tik" for(local.b = 0;local.b < local.static model.size;local.b++) if(local.player.transform == 1) end local.static = spawn script_model local.static model = level.transform[local.b] local.static notsolid local.static glue local.player local.player.transform = 1 local.player hide while(local.player.transform == 1) { if (local.player.health == 0) { local.player show local.static unglue local.static delete local.player.transform = 0 } wait 1 } end
tried this too: local.object = spawn script_model "model" "player/allied_Pilot.tik" "origin" " -3084 -1249 -47 " local.object light 1 0 0 50 local.object.scale = .5 local.object notsolid local.object1 = spawn script_model "model" "static/vehicle_shermantank.tik" "origin" " 332 -1994 8 " local.object1 light 1 0 0 50 local.object1.scale = .5 local.object1 notsolid local.object2 = spawn script_model "model" "player/allied_Pilot.tik" "origin" " 4121 540 128 " local.object2 light 1 0 0 50 local.object2.scale = .5 local.object2 notsolid local.trig = spawn trigger_multiple local.trig.origin = local.object.origin local.trig setsize ( -50 -50 -25 ) ( 50 50 25 ) local.trig setthread morph local.trig message "You are now green for 30 seconds" local.trig = spawn trigger_multiple local.trig.origin = local.object1.origin local.trig setsize ( -50 -50 -25 ) ( 50 50 25 ) local.trig setthread morph local.trig message "You are now green for 30 seconds" local.trig = spawn trigger_multiple local.trig.origin = local.object2.origin local.trig setsize ( -50 -50 -25 ) ( 50 50 25 ) local.trig setthread morph local.trig message "You are now green for 30 seconds" end morph: local.transform = makeArray " models/static/bush_full.tik" "scale" " 0.5" " models/static/flourbag-stack.tik" "scale" " 2" " models/static/bodies_tarp.tik" " models/static/lightpost_globe.tik" "scale" " 2" "light" " 1 1 1 250" " models/static/tree_commontree.tik" " models/static/toilet.tik" " models/static/grandfathers_clock.tik" " models/static/bathtubwithshowerhead.tik" " models/static/vehicle_shermantank.tik" "scale" " .1" " models/static/piano.tik" endArray local.player=parm.other if !(local.player.midget) { local.player.midget = 1 local.static = spawn script_model local.static model = local.transform[local.num][1] local.num ++ if(local.num > local.transform.size) {local.num = 1} local.static notsolid local.static glue local.player local.player hide wait 30 local.player show local.player.midget = 0 local.static remove } end
:beerbang:i know this is easy for the majority of you guys....but wow, im stuck..maybe i need a beer break...lol