Colors and Keysets

Discussion in 'Scripting' started by Airborne, Jun 16, 2005.

  1. Airborne Private

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    Found this in the General.con in the BF2 Demo folder in My Documents, was wondering if this could be edited to change the colors?

    GeneralSettings.setHUDTransparency 204
    GeneralSettings.setCrosshairColor 255 255 0 204
    GeneralSettings.setBuddytagColor 0 0 0
    GeneralSettings.setSquadtagColor 0 255 0

    And I found this in the same folder, titled Controls.con, may help edit your key bindings without dealing with replacing them.. just go through and make sure 2 aren't the same, may help, maybe not.

    ControlMap.create InfantryPlayerInputControlMap
    ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A 0
    ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S 0
    ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
    ControlMap.addKeyToTriggerMapping c_PIAction IDFKeyboard IDKey_Space 10000 0
    ControlMap.addKeyToTriggerMapping c_PIAltSprint IDFKeyboard IDKey_W 1000 0
    ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift 0 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 10000 0
    ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 0 0
    ControlMap.addKeyToTriggerMapping c_PIDrop IDFKeyboard IDKey_G 10000 0
    ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z 0 0
    ControlMap.addKeyToTriggerMapping c_PICrouch IDFKeyboard IDKey_LeftCtrl 0 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 10000 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 10000 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 10000 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 10000 0
    ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F 10000 0

    ControlMap.create LandPlayerInputControlMap
    ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A 0
    ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S 0
    ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
    ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space 0 1
    ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift 0 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 10000 0
    ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 10000 0
    ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 10000 0
    ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 0 0
    ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 0 1
    ControlMap.addKeyToTriggerMapping c_PICrouch IDFKeyboard IDKey_LeftCtrl 0 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 10000 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 10000 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 10000 0
    ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 10000 0
    ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F 10000 0
    ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X 0 0

    ControlMap.create AirPlayerInputControlMap
    ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A 0
  2. Airborne Private

    Contributions:
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    If admins wanted to test out changing the flag takeover speed, I think this would do it... havent tested these yet, but plan on doing it tomorrow. I'll let you know how it goes.


    # calculate flag raising/lowering speed
    if timeToChangeControl > 0:
    takeOverChangePerSecond = 1.0 * attackOverWeight / timeToChangeControl
    else:
    takeOverChangePerSecond = 0.0


    And Your Maplist for BF2

    "kubra_dam" : "0",
    "mashtuur_city" : "1",
    "operation_clean_sweep" : "2",
    "zatar_wetlands" : "3",
    "strike_at_karkand" : "4",
    "sharqi_peninsula" : "5",
    "gulf_of_oman" : "6",
    "daqing_oilfields" : "100",
    "dalian_plant" : "101",
    "dragon_valley" : "102",
    "fushe_pass" : "103",
    "hingan_hills" : "104",
    "songhua_stalemate" : "105",

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