EA CEO says he knows "how to beat Call of Duty"

  • by Trent Gillespie, Dec 4, 2010 at 11:24 PM
  • Trent Gillespie Administrator

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    My journalism background often hinders such harsh opinion from being included when reporting, but this was too good to pass up. In an interview with gaming site Kotaku, CEO of Electronic Arts, John Riccitiello, said, "the key to beating Call of Duty is to make a better game. Once that job is complete, his company will need to make a better game again." What a marvelous idea... but lets face the facts, EA ultimately sucks at making first person shooters. The possibility of "making a better game," has about as much chance as me winning the Colorado Lottery, which is 1 in 50 million the last time I checked. DICE might give you a fighting chance with its Battlefield franchise, but I still have a hard time considering what DICE develops, to be EA's as well.

    Riccitiello says that by achieving a higher Metacritic score than its competitor's title, he can eventually unseat the Activision powerhouse. Metacritic scores don't always translate into sales though. Black Ops and Bad Company 2 share nearly identical Metacritic scores, but Black Ops sales numbers are astronomically higher than the Battlefield installment. To the tune of a few hundred million higher.

    With that on the table, I wish much luck to EA and John. You've got great ambitions, but your customer's faith is very weak.

Comments

  1. 211476
  2. Possimos
    Wow they are getting smart... :eek:
  3. Herr_Kruger
    Haha, well, that was a good one. :bigrin:

    Weak to non existant.

    Maybe if they could forget for a second about beating COD and making a damn good game and listening the community they could come up with something original and maybe, maybe sligthly decent for once in the last 10 years.
  4. neillomax
    Is the coalition to legalize crack cocaine housed in the same building as EA's Sr. management ?
  5. vfn4i83
    Beware EA worlds can be deceiving.

    nah, they'll just cancel it!
    Ex.:
    http://www.gametrailers.com/game/tiberium/6081


    As I have posted back at the FPS forums:
    EA got a very weird game development politic to explore the maximum of best selling tittles and rehashed it with different names and milk what they can.
  6. Herr_Kruger
    Tiberium ? they cancelled that FPS game ? hmm what game was that ? at least sounded original.

    edit : just saw a couple or trailers, looked interesting indeed :S
  7. Eyebrows
    ^It wasn't, it was based in the C&C universe, nothing worth playing because it was a Halo clone.

    It's really getting near the time when gamers across all platforms need to boycott these blockbuster titles. Remember Half Life? it was 50 bucks new, had a, what, 25 hour singleplayer and is one of the greatest games of all time.

    Now blackops, with a 6 hour, no puzzles, innovation, nothing, cookiecutter campaign is getting the same title at 10 bucks more. They didn't even do the MP right.
  8. Herr Klugscheisser
    6 hrs? That's a bargain then ... lol. It seems to me 4-5 years ago people were crying about devs wasting time on SP when clearly no one plays it.

    At least EA is consistent and persistent with MoH .... 3 stinkers in a row, anyone else would have been smart enough and given up by now.
  9. Herr_Kruger
    Well, I actually thought it looked a lot like Halo, lol :bigrin:
  10. vfn4i83
    .
    .
    I got a new one:

    EA CEO says he knows "how to beat Call of Duty"
    No he dont.

    Thats the biggest problem of HALO; it is so generic(literally) that anything made elsewhere will resemble to it, including Starship Troopers.

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