a few months ago i asked :icon_pray:mefy if he could give me the mod to add body location for freeze tag and he gave me a copy of it so im going to post it here in the hopes that some one would be willing to finish the stock maps all i ask is if you do the maps plz share the files the readme GOOD LUCK!
Anyone started on this? I've tried...but am having difficulties because I'm a noob lol. I've done the first part on a map...defining min and max...but how do i start to define the sector volume list? haha
I tried one map and it became a mess as every sector has to be exact. Even when plotting it all out on paper the coords have to be exact for it to work. A dedicated person or group with a lot of free time would be necessary. Unfortunately I have very little time these days now that my kids are older.
I'm trying to do m1l1...Here's what I got so far...but im failing cuz i keep getting this error Code: ------ Server Initialization Complete ------ 1.63 seconds waitthread ("setup_new_bsp_" + local.map) (global/libmef/bspsrc.scr, 98) waitthread ("setup_new_bsp_" ^ ^~^~^ Script Error: binary '+' applied to incompatible types 'const string' and 'NIL' waitthread ("setup_new_bsp_" + local.map) (global/libmef/bspsrc.scr, 98) ^ ^~^~^ Script Error: ScriptClass::CreateThreadInternal: bad argument format Here's my addition to the bspsrc.scr so far.. Code: setup_new_bsp_m1l1: level.map_sectors[0] = "Southwest Sector"::"SW" level.map_sectors[1] = "Southwest Hallway"::"SWH" level.map_sectors[2] = "Southwest Box Room"::"SWB" level.map_sectors[3] = "South Path"::"SP" level.map_sectors[4] = "South Sector"::"S" level.map_sectors[5] = "West Sector"::"W" level.map_baseid = 0 level.map_modelorigin = ( -4195 -1875 629 ) level.map_minextents = ( -6960 -5200 -46 ) level.map_maxextents = ( 40 2480 695 ) waitthread append_cube -5992 -6960 2568 1415 432 440 0 // southwest sector waitthread append_cube -5839 -5993 1528 827 440 376 1 // sw hallway waitthread append_cube -5471 -6053 826 219 440 376 2 // sw box room waitthread append_cube -4759 -5688 218 -8 376 372 3 // south path waitthread append_cube -4693 3487 929 -328 460 372 4 // West sector end So you gurus, help me out
I thought maybe it was because I hadn't done the full map would be the reason I was getting an error.....I was wrong... But here's my finished (but obv not) add-on to the bspsrc.scr Code: setup_new_bsp_m1l1: level.map_sectors[0] = "Southwest Sector"::"SW" level.map_sectors[1] = "Southwest Hallway"::"SWH" level.map_sectors[2] = "Southwest Box Room"::"SWB" level.map_sectors[3] = "South Path"::"SP" level.map_sectors[4] = "South Sector"::"S" level.map_sectors[5] = "West Sector"::"W" level.map_sectors[6] = "West Entrance"::"WE" level.map_sectors[7] = "No Name Yet"::"NN" level.map_sectors[8] = "Who knows"::"WK" level.map_baseid = 0 // sw sector level.map_modelorigin = ( -4195 -1875 629 ) level.map_minextents = ( -6960 -5200 -46 ) level.map_maxextents = ( 40 2480 695 ) waitthread append_cube -5992 -6960 2568 1415 432 440 0 // southwest sector waitthread append_cube -5839 -5993 1528 827 440 376 1 // sw hallway waitthread append_cube -5471 -6053 826 219 440 376 2 // sw box room waitthread append_cube -4759 -5688 218 -8 376 372 3 // south path waitthread append_cube -4693 3487 929 -328 460 372 4 // West sector waitthread append_cube -2867 -5422 -330 -1315 517 330 5 // West entrance waitthread append_cube -2895 -5301 -1400 -2866 392 67 6 // no name waitthread append_cube -1339 -5374 -2895 -5087 227 32 7 // who knows end Is it because it's a single player map that I'm getting this error? Edit: I think I've realized it. As I look through all the ones currently done, there is a 9999 or a -9999 in each of the locations. I guess I should prolly figure out where to throw those in each one lol.
My problem was being precise. I tried doing the first half of m2l1 because it's relatively flat with only the two building to worry about. Even with plotting it out on paper and sectioning it off was a bit wonky. I'll have to fire it back up when I get ambitious enough. local.map should equal m1l1. For whatever reason it's not and that is why you get the NIL error.
Did you get that error Klug? I'm stunned as to why it's not reading the map name... Where do you have the map in the freeze tag mod? What folder? I have it in just the folder "maps" not in DM or OBJ. Should I add it to one of these? Code: setup_new_bsp_m1l1: level.map_sectors[1] = "Southwest Sector"::"SW" level.map_sectors[2] = "Southwest Hallway"::"SWH" level.map_sectors[3] = "Southwest Box Room"::"SWB" level.map_sectors[4] = "South Path"::"SP" level.map_sectors[5] = "South Sector"::"S" level.map_sectors[6] = "West Sector"::"W" level.map_sectors[7] = "West Entrance"::"WE" level.map_sectors[8] = "No Name Yet"::"NN" level.map_sectors[9] = "Who knows"::"WK" level.map_baseid = 9 // who knows level.map_modelorigin = ( -3683 -2852 332 ) level.map_minextents = ( -6960 -5200 -695 ) level.map_maxextents = ( 6960 5200 695 ) waitthread append_cube -5992 -6231 9999 -9999 432 446 1 // southwest sector waitthread append_cube 9999 -9999 1529 827 330 377 2 // sw hallway waitthread append_cube -5471 -6053 826 219 9999 376 3 // sw box room waitthread append_cube 9999 -9999 218 -9 376 372 4 // south path waitthread append_cube -4694 -5017 9999 -9999 466 371 5 // south sector waitthread append_cube -4693 -9999 929 -330 492 372 6 // West sector waitthread append_cube 9999 -9999 -331 -1333 517 330 7 // west entrance waitthread append_cube 9999 -9999 -1334 -2866 392 67 8 // no name yet waitthread append_cube 9999 -9999 -2867 -9999 227 32 9 // who knows end here's the script. Still getting errors. I know i'm not gunna get a lot of help, cuz u guys are all new to this as well...just showing u guys what im doing, in case i get the hang of it, so u can learn from my mistakes lol. When you want ur sector to extend infinitely to the North make your first number "9999" south "-9999". These are the first 2 numbers in the list. Same goes for east and west. East is 9999 and west is -9999. Also, (this is in the readme, just took me a little while to understand) you can have multiple shapes in one sector. If you look at DV's sector list, you'll see the SE Sector (25), there are multiple shapes in that one sector.
lol, I know it seems I'm spamming this thread with pointless junk, and if I am sorry. Just trying to help out others learn as I am.. I screwed up, min goes first, then max. That was one problem I had. So here's my rough draft (still getting the errors though, don't know how to fix that problem) Code: setup_new_bsp_m1l1: level.map_sectors[0] = "Southwest Sector"::"SW" level.map_sectors[1] = "Southwest Hallway"::"SWH" level.map_sectors[2] = "Southwest Box Room"::"SWB" level.map_sectors[3] = "South Path"::"SP" level.map_sectors[4] = "South Sector"::"S" level.map_sectors[5] = "West Sector"::"W" level.map_sectors[6] = "West Entrance"::"WE" level.map_sectors[7] = "No Name"::"NN" level.map_sectors[8] = "Who Knows"::"WK" level.map_baseid = 8 // who knows level.map_modelorigin = ( -3683 -2852 332 ) level.map_minextents = ( -6960 -5662 -600 ) level.map_maxextents = ( 2700 3310 600 ) waitthread append_cube -6231 -5992 -9999 9999 446 432 0 // southwest sector waitthread append_cube -9999 9999 827 1529 377 330 1 // sw hallway waitthread append_cube -6053 -5471 219 826 376 9999 2 // sw box room waitthread append_cube -9999 9999 -9 218 372 376 3 // south path waitthread append_cube -5017 -4694 -9999 9999 371 466 4 // south sector waitthread append_cube -9999 -4693 -330 929 372 492 5 // West sector waitthread append_cube -9999 9999 -1333 -331 330 517 6 // west entrance waitthread append_cube -9999 9999 -2866 -1334 67 392 7 // no name yet waitthread append_cube -9999 9999 -9999 -2867 32 227 8 // who knows end
Well I ran it and BT and I did not see that error in my log running your coords. I think it needs a little work. The diagram shows long narrow areas .... coords might be off.
Yeah, I'd be able to perfect it...if I could see the stupid thing work lol. What do you have to convert your sp maps to multiplayer? Maybe that's my problem.
oh yeah, here's the other error I'm getting: Code: level.mef_nexthudid += local.numids (global/libmef/hud.scr, 40) level.mef_nexthudid ^ ^~^~^ Script Error: binary '+' applied to incompatible types 'NIL' and 'int'
Well, I gave up on that map, and tried another one and got the same errors. Would you mind posting ur bspsrc.scr klug? The one where you used my coords but didnt get any errors lol
I'm a TOTAL IDIOT :awcrap::awcrap::awcrap::awcrap: Although this did not fix the errors (again..) I realized I had the sector volumes setup incorrectly. When you try my sectors again, try this: Code: setup_new_bsp_m1l1: level.map_sectors[0] = "Southwest Sector"::"SW" level.map_sectors[1] = "Southwest Hallway"::"SWH" level.map_sectors[2] = "Southwest Box Room"::"SWB" level.map_sectors[3] = "South Path"::"SP" level.map_sectors[4] = "South Sector"::"S" level.map_sectors[5] = "West Sector"::"W" level.map_sectors[6] = "West Entrance"::"WE" level.map_sectors[7] = "No Name"::"NN" level.map_sectors[8] = "Who Knows"::"WK" level.map_baseid = 8 // who knows level.map_modelorigin = ( -3683 -2852 332 ) level.map_minextents = ( -6960 -5662 -600 ) level.map_maxextents = ( 2700 3310 600 ) waitthread append_cube 432 446 -6231 -5992 -9999 9999 0 // sw sector waitthread append_cube 330 377 -9999 9999 827 1529 1 // sw hallway waitthread append_cube 376 9999 -6053 -5471 219 826 2 // sw box room waitthread append_cube 372 376 -9999 9999 -9 218 3 // south path waitthread append_cube 371 466 -5017 -4694 -9999 9999 4 // south sector waitthread append_cube 372 492 -9999 -4693 -330 929 5 // west sector waitthread append_cube 330 517 -9999 9999 -1333 -331 6 // west entrence waitthread append_cube 67 392 -9999 9999 -2866 -1334 7 // nn waitthread append_cube 32 227 -9999 9999 -9999 -2867 8 // wk end Btw, I started on sectioning off omaha beach. That's going much better. Should be done by the end of this week with the very rough draft. lol
I'm pretty close to being done Omaha beach...When I post it, I'm not sure I have the most recent version of FT and would like to have that so people aren't using an old version with this. Someone wanna link me? Thanks.
I did a section of map m3l2. I attached the map script. We rotate between FT and Dem with different spawns. Its a small map so it was easy to start with. I am working on m4l1 right now. Thanks to Creaper for supplying the bsp compiler. setup_new_bsp_m3l2: level.map_sectors[0] = "West"::"W" level.map_sectors[1] = "East"::"E" level.map_sectors[2] = "North Road"::"NRD" level.map_sectors[3] = "East Drive"::"EDR" level.map_sectors[4] = "East Gate"::"EG" level.map_sectors[5] = "East Hill"::"EH" level.map_sectors[6] = "E Out Barn"::"EOBN level.map_sectors[7] = "Barn"::"BN" level.map_sectors[8] = "Courtyard"::"CYD" level.map_sectors[9] = "House 1st Floor"::"HS1" level.map_sectors[10] = "House 2nd Floor"::"HS2" level.map_sectors[11] = "West Gate"::"WG" level.map_sectors[12] = "West Road"::"WRD" level.map_sectors[13] = "Wall Area"::"WWLL" level.map_sectors[14] = "Silo"::"SILO" level.map_baseid = 0 // West level.map_modelorigin = ( -5151 -6662 400 ) level.map_minextents = ( -7319 -8212 -1000 ) level.map_maxextents = ( -2648 -3389 600 ) waitthread append_cube -9999 9999 -7319 -2648 -8212 -5500 1 // East Sector waitthread append_cube -9999 9999 -4039 -2648 -8212 -6256 2 // North Road waitthread append_cube -9999 9999 -5164 -4039 -8212 -6256 3 // East Drive waitthread append_cube -9999 9999 -5910 -5164 -7100 -6256 4 //East Gate waitthread append_cube -9999 9999 -6658 -5164 -8212 -7100 5 // East Hill waitthread append_cube -9999 9999 -7319 -6658 -8212 -6828 6 // East Outside Barn waitthread append_cube -9999 9999 -7124 -6729 -6828 -5838 7 //Barn waitthread append_cube -9999 9999 -6729 -5910 -7100 -5479 8 // Courtyard waitthread append_cube -9999 -55 -5560 -5210 -6051 -5571 9 //House 1st floor waitthread append_cube -55 9999 -5560 -5210 -6051 -5571 10 //House 2nd floor waitthread append_cube -9999 9999 -5910 -5560 -6010 -5571 11 // West Gate waitthread append_cube -9999 9999 -5910 -5210 -5479 -3389 12 //West Road waitthread append_cube -9999 9999 -5210 -4537 -6256 -5164 13 // West Wall waitthread append_cube -9999 9999 -4753 -4508 -7395 -7171 14 //Silo end
Ummm.... are these supposed to be added with your code? level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = ????? level.map_bsp[1].pd = ????? level.map_bsp[1].frontid = ????? level.map_bsp[1].backid = ????? level.map_bsp[1].frontsec = ????? level.map_bsp[1].backsec =?????? just wandering cause other map desc.. have them added...