This is a part from a doc that came with mohaatool Compiler Features (Q3MAP & MoHLIGHT compiling tools): 1. Radiosity 2. Diffuse Sunlight 3. Variable blocksize 4. Manual Visibility 5. Surface Flags I have read in some tutorial for Q3 that if you have a large outdoor map you could change the blocksize. I know how to show the blocksize grid in mohaatool but I don't know how to change it. In the Q3 tutorial it said that you should write like KEY: Blocksize VALUE: 2048 (default 1024) Nothing seems to happen with the size when I enter this (where should I enter it?? I put it in the worldspawn)
blocks It changes the size of the vis blocks on your editor grid (the thicker black lines). It is supose to reduce lag on bigger maps, but it didn't do anything good for mine.
But I have tried "blocks" but nothing happens, whatever I do the grid only shows the default 1024 block. My map is mainly outdoors and open terrain so I thougt that if I could increase this to 2048 if would reduce VIS. No luck so far....
q3map -blocksize 2048 -gamedir c:lahblah c:lahblahblahblah The complier likes it of you keep the bs in powers of 2: 1024, 2048, 4096, 8192, etc. then in game, type this to see the size of your portals or 'blocksize': r_showportals 1 and if ya need'em bigger, just compile with the next power