No, no download, but you can read about all of this somewhere in the middle of this thread before it was hijacked. http://www.modtheater.com/forum/showthread.php?t=28870&highlight=$(Head local.num) ghost
Please don't get mad if this is stupid lol but what about a script that limits how many players can have a certain weapon?
I'm going to start losing my inspiration at this rate :rofl: What about a trickjumping mod? like the ones you get on ET :beerbang: Edit: Sorry, I should give some more detail. In ET they had boxes that where placed in the maps and hazards if you fell (Like teleported back to the start) I think it would be great if you made a jump based gametype or something down that line.
That would also be cool, I was thinking off jumps where you had to get from A to B, so jump pads would be great! :beerbang:
Cool, have someone also made a double jump script? And I know it seems far fetched but I'm really trying to learn to script, is there anyway I can track your scripting so I get a vague notion of what's going on lol
You should start with other things than jump-scripts if you want to learn, it's just 1 command he uses. Not really a good script to learn from, double jump isn't in there as well. Don't try to start a script or project that's way over your head or you will get demotivated and eventually stop scripting. It happened to many overconfident newbies. Don't let it happen to you! Start small, be eager to learn, be willing to work hard and you'll get there. If you are so eager to learn, I'll teach you some things. But it's important to learn things yourself. It'll make a noticeable difference in the end.
Ok, so should I start something like a hud script that will display all messages on my server? :beerbang:
Huddraw, for me, is very annoying since your text can be positioned outside of the screen and it takes a while till you get it right. However if you want to print text under the compass, then that's very easy. I started scripting with Paradrop triggers, tele triggers etc...
ok ...nice thread with good people ... what about the idea explained by Modlearner at the first 3 posts in this thread about a push mod ... but a conditional push mod like the following certain areas has the ability to push a player at it so he can't block the way ... fore example blocking doors over spawn areas .... is that good thought ??