After some discussions with some members of the community, and after making some progress in certain aspects of the game wich we have been developing lately, specially by our collegue angus_young , we have decided to proceed on our panacea to fix MOH in any possible way.
For that reason, and considering the posibility of patching MOH:AA , some time in the near future ( better later than never) once again, and after some promising advance, we would like to ask for all those people interested in the project, to post in this thread, and if you have any further question please dont hesitate to ask or pm me, or angus_young. If you have good programming skills, this is your time.
Latest Binary Release (Updated Regularly)
There are several more features in mind, but we want to make sure everything is stable. Please test the ones below and let us know.
- Anti Wallhack\Chams
- Anti STWH (Shoot Through Wall Hack)
- Anti No Recoil
- Fixes against several crashes
Linux version: http://www.x-null.net/forums/forumdisplay.php?41-1-12-RC1-Linux-Patch&
Windows Version: http://www.x-null.net/forums/forumdisplay.php?42-1-12-RC1-Windows-Patch
Windows Beta version: http://www.modtheater.com/forum/attachment.php?attachmentid=13611&d=1271084972
Windows Beta version2(Updated Anti Wallhack Code): http://www.modtheater.com/forum/attachment.php?attachmentid=13684&d=1271954465
Windows Beta version3(Updated Anti Wallhack Code with ping prediction):http://www.modtheater.com/forum/attachment.php?attachmentid=13702&d=1272221472
Windows Version 10 Release:http://www.modtheater.com/forum/attachment.php?attachmentid=13758&d=1273427782
Windows Version RC1: http://www.x-null.net/forums/forumdisplay.php?42-1-12-RC1-Windows-Patch
- STWH Fix
- No Recoil Fix
- Anti Wallhack\chams\radar\visual cheats
- Crash Fixes
- Added Cvar's
- spectators can see players
- ghost players shouldn't show up on FreezeTag
- players IP should be shown on crash attempt
- additional check in BulletAttack for pointer
- antiWH with antiSoundhack included should work faster now (as it was earlier w/o antiSoundhack) because I moved some code and optimized it.
MOHAA 1.12 DocumentiationCode:[B] Installation [/B] [INDENT] [SIZE=4][COLOR=DarkOrange]INSTALLATION:[/COLOR][/SIZE] [B][U]Installation for Windows: [/U][/B] 1. Rename your original gamex86.dll to gamex86mohaa.dll 2. Paste our gamex86.dll to \main\ 3. Paste all the .cfg and .ini files to \main\ 4. Run the server [B][U]Installation for Unix / Linux: [/U][/B] 1. Rename your original fgameded.so to fgamededmohaa.so 2. Paste our fgameded.so to mohaa folder 3. Paste fgamededmohaa.so and mohaa_lnxded to mohaa folder (you can skip this if you are sure you are running newest release from Icculus) 4. Paste all the .cfg and .ini files to mohaa folder 5. Run the server [COLOR=Red] (Please Note: It is important that you keep the original files and just rename them: for windows: gamex86.dll ---> gamex86mohaa.dll for linux: fgameded.so ---> fgamededmohaa.so else the server will not work) [B]AND MAKE A BACKUP OF YOU ORIGINAL FILES BEFORE INSTALLING THE PATCH.
MOH Fix - MOH patching
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