You probably know Hal's brilliant script for secretly measuring a suspected player's recoil. In that thread I announced I was working on a new version. Well; finally, here is my version with some bugs fixed: - Works with private slots too - Doesn't stop working if someone leaves the server; the wrong people will not get the numbers on their screen - No more 'ghost shooting' - if first someone was tested and then another person got tested, when the second person shoots the first person fires bullets as well (even if he doesn't have a weapon raised) New features - The script turns off automatically if the admin leaves - Additionally, if the target leaves the admin is notified and the test stops too - If the admin changes, both 'old' and 'new' admin are notified - Possibility to show ALL players the numbers (set recoiladmin to 'all' for that) Installation - Put the pk3 on your server and restart it. Make sure no other mods with mike_torso.st conflict. - The script starts running as soon a shot is fired. - If you are client 4, type 'rcon recoiladmin 4'. The script tells you that you're admin now. - Use the same method to set a target, if you want to test yourself use 'rcon recoiltarget 4'. - Calculated recoil numbers appear on your screen for every shot. (Learn how to interpret them before you draw conclusions!!) NOTES - This version only has the possibility of ONE admin at a time (and also one target of course). I have a working version for multiple admins, but I need to add some more features to that first. - The variable names changed (sorry, sv_rcladmin was just too complicated to type): now they are simply 'recoiladmin' and 'recoiltarget'. - Tested on Spearhead only, let me know how it does on AA (state files for AA are provided in the mod). But I just saw Hal typed "Added support for Allied Assault to ShotHandler.scr - Allied Assault required a different command to Spearhead to set the weapon projectile, causing it to fail in the previous version". I think I just took that command out lol; I'd have to redo it in another way that I know works as well. Let me know if anyone wants this. - I put my own modded mike_torso.st in there, so it could conflict with yours. To make your mike_torso compatible with this mod, look through the one that I provided and search for lines with the word 'recoilHackDetection' in there. Copy those lines into your mike_torso at the right places. Credits go to @(...:.:...)@ a.k.a. Hal Blackburn, who made this mod. :icon_pray: I merely modded his mod and share it with you all because I think it works a lot better, but the idea is all his Also thanks to Sor who helped me with some array problems I had. Enjoy and let me know what you think about it.
Thanks man, hope you enjoy it as much as we do. Hopefully I have some time the next few days to finish the multiple admin version
Hi, I saw some BSE members using this many times and it is mostley efficient But i installed the pk3 file and when i use the command: recoiladmin 0 Then i get: Unknown command "recoiladmin" Can somebody help me?
Anybody knows how this works? This is what i did: -I installed mod in mainta. -Connected to server and try the commands (rcon recoiladmin 0 and rcon recoiltarget 0) -nothing happens...
Sorry guys, have been inactive for a while You have to go on the server, fire at least one bullet to start the script, then set recoiladmin and recoiltarget, and then make sure the recoiltarget fires a gun. Then it should work... let me know what goes wrong?