Woooo hooooo just finished my 'alpha' version and it works ! had a menu where i could select pistol shotgun fg42 and if you were an allied player and chose fg42 it told u, that u were not allowed to use that weapon ! Also it gives u correct pistol depending on your team. So now i'm moving onto the Beta version ... with help from DrKlingy. He's making me a nice pretty menu for the 3 weapons so we can test it multiplayer. If that works, then we can make menus for all and any new weapons we come up with, and even combine them with existing weapons. * Ta to Kami for sorting out the fg42 in the 1st place, otherwise this test would be pointless
you da man I send you my Urc later with the groovy selection maybe we can intregate your code into it and make ti the standard for new weapons. KdjaC
Hehe brilliant Thats sounds very impressive Scorpio. I am working on a costum stats program for MOH:AA. Will the new weapons need new kill/death messages, like "rifled by"??:cooler:
and u tritone and u!! now the menu is working for mohaa have u got the gun showing up in mohaa yet? or is it still invisable no rush or anything but we need it fairly soon!! thanx again trit! i couldnt of done it without u!! kami
I have to say you guys keep pushing the limit on what we think is possible with this game. I didnt think that new weapons was much of an addition to modding since the process in spawning them, from what I have heard, was involved for the avg player. Now your saying it might be as easy as the standard weapon selection? WOW! Would there be a limit on the number of weapons to pick from in the menu? Lastly, show us some freakin alpha screenshots!!!...lol I cant wait to see what this looks like
Soz tritone, i didn't realise you'd helped kami with the fg42. So THANKS TRITONE I'm out this evening, but tomorrow morning i'll be incorporating the new menu graphic/urc with my ealier research, and doing some beta testing with kami/klingy etc. If that goes well, then i'll release a public beta test ... and then we can sit down and have a brain-storm on how to implement a fully customisable/scalable version of the menu, that anyone can mod to there liking.
thanks out for the evening eh? <cockney> oi! i bet you is! out fer a bit o' ornithology, eh? </cockney>
Um I don't know if this has been answered (if it has sorry) But you don't plan to just leave 3 weapons at selecion.....do you?