I did. It worked once. I didn't change anything! And from that, it's a mistake on the mod. For one thing you hardly give support. SS whatever your name is that makes the mod!! Gosh you could be nicer! I am starting to hate all of this crap!
Must i repeat MYSELF I disagree as I have 2 server's running, 1 lib and 1 lib/FT/tdm mixed and it works fine. I suggest you know what you saying b4 coming out and saying it dont work just like that. its fact that it works, you think Sorrld will give you support with an attitude like that??
This is the whole reason I don't give much support because of jerks like this. spamming forums with shite spamming me with pm's thinks that he has a god given right to have his hand held while someone sets the mod up for him. jeez this is why I am reluctant to release mods in the first place, and to be honest I dont think I will give the lib mod much more support. seems every noob and his dog wants it, Ill be nicer to you pal Ill ignore you.
Dude first off. I only PM'd you twice because you didn't respond fast enough. Second, the Readme it does not say that it requires the reset crap!
Dude, some people have other things that are more important. You come here asking for help with that kind o' attitude and you expect people to help?? Sorrid has been working around the clock to achieve all this and you come here saying it doesn't work just because you can't get it to work?? Well then I really hope you never get it to work properly :shakinghe . How would you react if people spam your inbox with the same stupid questions over and over, plus saying it doesn't work?
For your information, I got it to work because a friendly person actually helped me out. All you other people are just.......
Oh all I had wrong was the fact that you needed restarttime 20 In the readme, it doesn't say this is required!!!!!!!!!!!!!
If people have asked me questions on something I made, I would be thrilled. I love to IM and email. A lot of those IMs are helpful. If like 4 messenges are sent to me, who cares I got a Gmail account! 2 GB of space. So what's the big deal guys? You can't answer a question!
We can answer a question, but in your case we simply didn't because of your attitude... If you just asked friendly and read the other thread, you would 've had gotten your answer... and you 'd also known it 's not just 4 questions daily...
you are a dick can you not read : Code: Readme file for ^SoRrIdStRoKeR^ liberation. Thankyou for downlading and trying this modification for mohaa and mohsh. A huge amount of bug testing has been carried out (which you may have helped with) but this mod may not be perfect I am in no way responsible for any loss of data or damage to your server/computer. ================================================================================================================== HOW DO I RUN THIS MOD? This mod should have two files user-mefy-extgametypes-liberation-addon-1.0.2.pk3 and this readme. depending on which game version you use: AA: put the user-mefy-extgametypes-liberation-addon-1.0.2.pk3 in main. SH: put the user-mefy-extgametypes-liberation-addon-1.0.2.pk3 in mainta. BT: put the user-mefy-extgametypes-liberation-addon-1.0.2.pk3 in maintt. As the title suggests this mod is now an addon to mefy's freezetag mod you will need version 1.2.2 or later in the same folder for liberation mode to work. to make liberation mode run set the following cvar: g_extgametype libmef HOW DO I SWITCH THE MOD OFF? delete the mod or leave the g_extgametype blank [color=red]AUTOMATIC MAP RESTART[/color] [color=red]If you would like to take advantage of the automatic restart (it restarts the map once every map change) just set the following cvar:[/color] [color=red]restarttime 20 (time in seconds)[/color] [color=red]If you leave the cvar blank the server will restart once every map change 2 seconds after the first client has connected.[/color] CREDITS [HI]DW AlienX BdBodger Ghostdog [UKC]Pirate Meffy Jv_map Rindog Any comments or suggestions please post your thoughts on TMT.
Most of us are here to make mods, rarther than explain how to intall a pk3 in and set a couple of cvars to people with sticky ! keys. There are plenty of other websites that do that sort of thing.
So in other words, I will have to restart the server by using rcon restart in order for the mod to kick in? Is there no way to configure it so that you don't have to restart the server for liberation to work? Can anyone help me?
it doesn't say anywhere you need to do a restart. please read the readme - it is less than half a page. server configs come with freezetag mod. set your server config up as per regular freezetag including libmef setting where wanted on specific maps, set mod specific cvars (listed in readme) start your server. and lastly post in the correct thread.
There is an autorestart included in the mod to do this for you. Please refer to this thread where you can download the mod and read the readme.
Thanks for that thread. Here's my .cfg _______________________________________________________________ // Game Type Settings - ATTN-May be overwritten by MOH config file below // Set the type of game: 1=Deathmatch 2= Team match 3 = OBJ 4 = Roundbased restarttime 20 seta g_gametype "3" seta timelimit "10" seta fraglimit "0" set g_extgametype_mohdm1 libmef // Free-For-All for Southern France set g_extgametype_mohdm2 ftdem // Team-Match on Destroyed Village set g_extgametype_mohdm3 ftctf // Freeze-Tag on Remagen set g_extgametype_mohdm4 libmef // Freeze-Tag on Crossroads set g_extgametype_mohdm5 ft // Round-Based-Match on Snowy Park set g_extgametype_mohdm6 libmef // Demolition on Stalingrad set g_extgametype_mohdm7 libmef // Capture-The-Flag on Algiers set g_extgametype_obj_team1 ftctf // Freeze-Tag-Objective on The Hunt set g_extgametype_obj_team2 libmef // Objective-Match on V2 Rocket Facility set g_extgametype_obj_team3 ftctf // Capture-The-Flag on Omaha Beach set g_extgametype_obj_team4 ftdem // Freeze-Tag-Objective on The Bridge // seta capturelimit "6" seta sv_gamespy "1" // Show our server in gamespy // Game Play Default Settings //seta g_gravity "800" //seta g_knockback "1000" //seta g_quadfactor "3" //seta g_speed "320" //seta g_weaponRespawn "5" //seta g_weaponTeamRespawn "30" //respawn time in seconds for team games //seta dmflags "0" // 8 (no falling damage) 16 (fixed FOV) 32 (no footsteps) // Match Settings seta g_doWarmup "0" seta g_warmup "20" // Team Preferences seta g_teamAutoJoin "0" seta g_teamForceBalance "1" // seta g_friendlyFire "0" seta g_teamdamage "0" // FF on or Off 1 = on // Voting seta g_allowVote "1" // Master Servers seta sv_master1 "mohmaster.2015.com" seta sv_master2 "master0.gamespy.com" seta sv_master3 "master1.gamespy.com" // Banned Players seta g_filterBan "1" seta sv_maplist "dm/mohdm1 dm/mohdm2 obj/obj_team2 dm/mohdm3 dm/mohdm4 obj/obj_team3 dm/mohdm6 obj/obj_team1 dm/mohdm7 obj/obj_team4" Map dm/mohdm1 ______________________________________________________________ Have I done something wrong? _______________________________________________________________ Also, A. I did read the README.txt B. It is still unclear and confusing to me. Any help would be great!
Everything is working. But is it possible to run an mixed gametype included Liberation. This because when i set the cvar g_extgametype libmef in my server.cfg, the gametype will be *only Liberation. Can it also FT,LIB and TDM rotations?
If you are running a vstr rotation you could try adding the extgametype for each map. Mefy has an example of a mixed rotation cfg with his ft-ctf-dem mod. You would just have to change the extgametype to libmef. // Sample server config for Mixed Gametypes (Spearhead or Breakthrough) // This is not your entire server.cfg, only the part that is relevant // to running mixed gametypes. You should copy and paste this to the end // of your server.cfg. // // NOTE: This server config will only work with Spearhead or Breakthrough. // If you are running Allied Assault, you must use the mixed-types-aa.cfg // instead! // // This config uses the 'VSTR' method for setting up the map rotation. // Since it sets "g_gametype" before the next map loads, it avoids the // annoying side-effects associated with the Allied Assault method. // In each line, set "g_gametype" and "g_extgametype_<mapname>" for each map. set x1 "set g_gametype 1; set g_extgametype_mohdm1 ffa; map dm/mohdm1; set nextmap vstr x2" // Free-For-All for Southern France set x2 "set g_gametype 2; set g_extgametype_mohdm2 tdm; map dm/mohdm2; set nextmap vstr x3" // Team-Match for Destroyed Village set x3 "set g_gametype 2; set g_extgametype_mohdm3 tdm; map dm/mohdm3; set nextmap vstr x4" // Team-Match for Remagen set x4 "set g_gametype 3; set g_extgametype_mohdm4 rbm; map dm/mohdm4; set nextmap vstr x5" // Round-Based-Match for Crossroads set x5 "set g_gametype 3; set g_extgametype_mohdm5 ft; map dm/mohdm5; set nextmap vstr x6" // Freeze-Tag for Snowy Park set x6 "set g_gametype 3; set g_extgametype_mohdm6 dem; map dm/mohdm6; set nextmap vstr x7" // Demolition for Stalingrad set x7 "set g_gametype 3; set g_extgametype_mohdm7 ctf; map dm/mohdm7; set nextmap vstr x8" // Capture-The-Flag for Algiers set x8 "set g_gametype 4; set g_extgametype_obj_team1 ctf; map obj/obj_team1; set nextmap vstr x9" // Capture-The-Flag for The Hunt set x9 "set g_gametype 4; set g_extgametype_obj_team2 ft; map obj/obj_team2; set nextmap vstr x10" // Freeze-Tag for V2 Rocket Facility set x10 "set g_gametype 4; set g_extgametype_obj_team3 obj; map obj/obj_team3; set nextmap vstr x11" // Objective-Match for Omaha Beach set x11 "set g_gametype 4; set g_extgametype_obj_team4 ftobj; map obj/obj_team4; set nextmap vstr x1" // Freeze-Tag-Objective for The Bridge set sv_maplist "" // leave it blank // loads the first map vstr x1
I think i had an another modification running in the same mainta map, but anyway it works with the line libmef indeed. Many thanks Herr Klugscheisser