Code: state RAISE_WEAPON { movetype legs entrycommands { viewmodelanim pullout // just to make sure nothing funky's // attached that shouldn't be. correctweaponattachments } states { [B] [COLOR=DarkRed] //RAISE_PISTOL : IS_NEW_WEAPONCLASS "mainhand" "pistol" //HAS TO BE COMMENTED OUT[/COLOR][/B] RAISE_RIFLE : IS_NEW_WEAPONCLASS "mainhand" "rifle" RAISE_GRENADE : IS_NEW_WEAPONCLASS "mainhand" "grenade" RAISE_SMG : IS_NEW_WEAPONCLASS "mainhand" "smg" RAISE_MG : IS_NEW_WEAPONCLASS "mainhand" "mg" // RAISE_PISTOL : IS_NEW_WEAPONCLASS "mainhand" "item" // hold all items like a pistol for now RAISE_HEAVY : IS_NEW_WEAPONCLASS "mainhand" "heavy" RAISE_PAPERS : IS_NEW_WEAPON "mainhand" "Papers" [COLOR=DarkRed][B]//EDIT FOR HAMMER AND WRENCH MOD RAISE_COLT45 : IS_NEW_WEAPON "mainhand" "Colt 45" RAISE_P38 : IS_NEW_WEAPON "mainhand" "Walther P38" //END[/B][/COLOR] // RAISE_RIFLE : default RAISE_NOANIM : default } } Added code Code: //EDIT FOR HAMMER AND WRENCH MOD///////////////////////////// state RAISE_COLT45 { movetype legs action { pistol_crouch_raise : POSITION_TYPE "crouching" pistol_stand_raise : default } states { STAND : KILLED STAND : ANIMDONE_TORSO // allow immediate switching to a different weapon instead RAISE_ABORT : +NEW_WEAPON } entrycommands { exec global/hammer.scr } } state RAISE_P38 { movetype legs action { pistol_crouch_raise : POSITION_TYPE "crouching" pistol_stand_raise : default } states { STAND : KILLED STAND : ANIMDONE_TORSO // allow immediate switching to a different weapon instead RAISE_ABORT : +NEW_WEAPON } entrycommands { exec global/wrench.scr } } //END////////////////////////////////////////////////////////
................... yeah i did try this actually.... BUT lol.... it seems to make the hammer not appear ... it still makes a hit sound if ya hit summink thou ???? I will try again thou coz this is bothering me lmao
i want to use the hammer and wrench mod but if i have adminpro installed on server it won't work so i edited the miketorso in adminpro but can't see hammer or wrench works as if i have them just can't see them.
possible issue with the hammer/wrench mod? Hi, I'm using the hammer/wrench mod (in MOH:AA) and it works. Except when I hold the hammer and switch teams. The hammer then get's attached to the axis player. Or vice-versa, then the wrench get's attached to the Allies playermodel. Use cg_3rd_person to see what I mean.