hi, server noob back again. i have read and searched google but i haven't found a server side no fog mod that will work with sh/ft. but i have played on sh/ft servers with no fog. here is what i think might work from my reading: make a copy of my game's pak1.pk3 >open maps folder > open DM folder > open mohdm1.scr > edit line "//$world farplane 5000" to "$world farplane 25000" > save > repeat with all maps > overwrite in my server? i have noticed verschneit does not have line $world farplane "", what do i do here?
i just added $world farplane 50000 to mp_versneit_dm and i got no fog. Simple example: Code: main: //*** Precache Dm Stuff exec global/DMprecache.scr $world farplane 50000 ////////////////////////////////////////// level waittill prespawn ////////////////////////////////////////// thread global/door_locked.scr::lock ////////////////////////////////////////// level waittill spawn ////////////////////////////////////////// Pics:
works great! this is the directory: user-mefy-extgametypes-1_2_2-STOCKMAPS+Teleporter-Mod1.0-FINAL > maps > dm (or obj) > verschneit.scr add line "$world farplane 50000" as shown below in verschneit.scr : main: level.script = "maps/dm/MP_verschneit_DM.scr" level.music = "MP_verschneit_DM" // set scoreboard messages setcvar "g_obj_alliedtext1" "Verschneit" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_scoreboardpic" "mp_verschneit_dm.tga" switch (waitthread global/libmef/util.scr::get_gametype) { case "ctf": case "ftctf": case "dem": case "ftdem": waitthread setup_bases break } $world farplane 50000 level waitTill prespawn exec global/ambient.scr exec global/DMprecache.scr exec global/door_locked.scr local.fix = spawn script_model local.fix model "static/barbwire_long_two_post.tik" local.fix.origin = ( -3130.00 -3400.80 380.45 ) local.fix.angles = (0 90 0) local.fix.scale = 0.70 local.fix hide local.fix solid //////////////////// level waittill spawn //////////////////// thread port1 thread port2 thread port3 end setup_bases: // Base positions by Kaotik waitthread global/libmef/bases.scr::addbasepair "-3392.87 -1215.48 8.13 0 SW Sector" "-1027.89 -1311.13 -127.88 -90 Under W Bridge" waitthread global/libmef/bases.scr::addbasepair "-2356.75 372.87 8.13 -90 W Sector" "-82.40 -2815.13 -287.88 -90 N Central Gutter" end do this to all mp/obj or edit $world farplane to "50000" and ALL fog is gone! TY LOERI !!!!!!!!!!