Single player to Multiplay Map Conversions - weapon sounds

Discussion in 'Scripting' started by SSUK, Dec 9, 2004.

  1. SSUK Ranked Servers Suck

    Contributions:
    96
    PREMIUM
    I Donated
    Single player to Multiplay Map Conversions - weapon sounds - allied assault

    Has anyone cracked the server side sound problem with single player to multiplay map conversions yet.

    I've converted loads of the maps to multiplayer FFA (thanks to the forums) and they work great with the exception of weapons sounds - usually one or other of the mg's or rifles and usually I often get mute bazookas. The wepons work but are mute.

    I have cured this on a couple of the conversions by adding alias to uberscript but this seems to be a bit of a lottery.

    I am happy to trade my entire library of conversions for a solution to this problem !!!!!!!!

    SS(UK)
  2. shagademis Private

    Contributions:
    0
    i have the same problem. alienx told me you can only fix it client side
  3. SSUK Ranked Servers Suck

    Contributions:
    96
    PREMIUM
    I Donated
    so nothing has moved on.......... boo hoo
  4. LIU8888 Private First Class

    Contributions:
    0
    i have the same problem
  5. dagger Po0r

    Contributions:
    15
    PREMIUM
    I Donated
    guys look for jv sound sound fix....or u can go to many places and get one
  6. Cobra {sfx} Corporal

    Contributions:
    29
    Jvs sound fix doesnt work serverside either
  7. shagademis Private

    Contributions:
    0
    i dont think there are any serverside sound fixes they are all client side
  8. SSUK Ranked Servers Suck

    Contributions:
    96
    PREMIUM
    I Donated
    Anyone cured this long standing cancer yet? The MOHAA world will worship you if you have. JV_map has come so close - and gets my respect , I've seen client side cop outs, but a real man would give us a server side cure................

    My players think i am taking the wee-wee when i use a weapons limiter on sp maps - selectively pinching weapons cos i cant ubersound alias em

    Picture this - the adrenaline is flowing - its a ffa game - its capped at 40 kills - you have 36 frags and u have the the wallhacking @@$$olE in sight - and you switch to mg cos your Rambo hormone has kicked in - and admin leaves you empty handed cos hes such a noob he cant make ur weapon go bang bang

    Admin Hangs head in shame :( :(:(:(
  9. shagademis Private

    Contributions:
    0
    lol waht bout the spawn master in ur plane mod? couldnt you just change that?

    e.g.
    Code:
    local.master = spawn scriptmaster
    //Stg44
    local.master aliascache mp44_snd_fire1 sound/weapons/fire/MP44Fire1.wav soundparms 1.3 0.05 0.95 0.1 400 8000 weapon loaded maps "m3l3 dm obj"
    local.master aliascache mg42_gun_snd_fire2 sound/weapons/fire/MG42Fire5.wav soundparms 1.2 0.3 0.85 0.25 200 3000 weapon loaded maps "m3l3 "
    local.master aliascache mg42_gun_fake_snd_fire01 sound/weapons/fire/MG42Burst_01.wav soundparms 0.7 0.4 0.9 0.2 1000 9000 auto loaded maps "m3l3 dm obj"
    local.master aliascache mg42_gun_fake_snd_fire02 sound/weapons/fire/MG42Burst_02.wav soundparms 0.7 0.4 0.9 0.2 1000 9000 auto loaded maps "m3l3 dm obj"
    local.master aliascache mg42_gun_fake_snd_fire03 sound/weapons/fire/MG42Burst_03.wav soundparms 0.7 0.4 0.9 0.2 1000 9000 auto loaded maps "m3l3 dm obj"
    local.master aliascache mg42_gun_fake_snd_fire04 sound/weapons/fire/MG42Burst_01.wav soundparms 0.7 0.4 0.9 0.2 1000 9000 auto loaded maps "m3l3 dm obj"
    local.master aliascache mg42_gun_fake_snd_fire05 sound/null.wav soundparms 0.7 0.4 0.9 0.2 1500 8000 auto loaded maps "m3l3 dm obj"
    //Shotgun
    local.master aliascache shotgun_snd_fire1 sound/weapons/fire/ShotgunFire1.wav soundparms 1.5 0.0 0.8 0.1 400 8000 weapon loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_pickup sound/weapons/foley/Pickup_01.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_pickup_ammo sound/weapons/foley/Pickup_01.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_noammo sound/weapons/foley/DryFireRifle1.wav soundparms 1.2 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_reload_start sound/weapons/foley/ShotgunReloadStart1.wav soundparms 1.2 0.01 0.95 0.1 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_reload_single1 sound/weapons/foley/ShotgunFill1.wav soundparms 1.2 0.01 0.95 0.1 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_reload_single2 sound/weapons/foley/ShotgunFill2.wav soundparms 1.2 0.01 0.95 0.1 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_reload_single3 sound/weapons/foley/ShotgunFill3.wav soundparms 1.2 0.01 0.95 0.1 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_reload_end sound/weapons/foley/ShotgunReloadEnd1.wav soundparms 1.5 0.0 0.95 0.1 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache shotgun_snd_rechamber sound/weapons/foley/ShotgunRechamber1.wav soundparms 1.5 0.0 0.95 0.1 160 1000 item loaded maps "m3l3 dm obj"
    //Bazooka
    local.master aliascache bazooka_snd_fire sound/weapons/fire/BazookaFire2.wav soundparms 1.5 0.0 0.92 0.15 500 9000 weapon loaded maps "m3l3 dm obj"
    local.master aliascache bazooka_snd_pickup sound/weapons/foley/AmmoPUHeavy1.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache bazooka_snd_pickup_ammo sound/weapons/foley/AmmoPUHeavy1.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache bazooka_snd_noammo sound/weapons/foley/DryFireBazooka1.wav soundparms 1.2 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache bazooka_snd_reload sound/weapons/foley/BazookaReload1.wav soundparms 0.9 0.2 1.0 0.0 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache bazooka_reload_npc sound/weapons/foley/BazookaReloadNPC1.wav soundparms 1.0 0.0 1.0 0.0 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache snd_bazooka_pullout sound/weapons/foley/BazookaForward1.wav soundparms 1.0 0.2 0.9 0.1 160 1000 item loaded maps "m1l1 m3l3 m3l3 dm obj"
    local.master aliascache snd_bazooka_putaway1 sound/characters/body_mvmt_04.wav soundparms 0.7 0.2 0.9 0.2 160 1000 item loaded maps "m3l3 dm obj"
    local.master aliascache snd_bazooka_putaway2 sound/characters/body_mvmtgear_04.wav soundparms 0.7 0.2 0.9 0.2 160 1000 item loaded maps "m3l3 dm obj"
    //Panzerschreck
    local.master aliascache panzerschreck_snd_fire sound/weapons/fire/PanzershrekFire2.wav soundparms 1.5 0.0 0.92 0.15 500 9000 weapon loaded maps "m3l3 dm obj "
    local.master aliascache panzerschreck_snd_pickup sound/weapons/foley/AmmoPUHeavy1.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj "
    local.master aliascache panzerschreck_snd_pickup_ammo sound/weapons/foley/AmmoPUHeavy1.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj "
    local.master aliascache panzerschreck_snd_noammo sound/weapons/foley/DryFireBazooka1.wav soundparms 1.2 0.2 0.8 0.2 160 1000 item loaded maps "m3l3 dm obj "
    local.master aliascache panzerschreck_snd_reload sound/weapons/foley/PanzerReload1.wav soundparms 0.9 0.2 1.0 0.0 160 1000 item loaded maps "m3l3 dm obj "
    local.master aliascache panzerschreck_reload_npc sound/weapons/foley/BazookaReloadNPC1.wav soundparms 1.0 0.0 1.0 0.0 160 1000 item loaded maps "m3l3 dm obj "
    local.master aliascache bazooka_exp1 sound/weapons/explo/Explo_Bazooka1.wav soundparms 1.0 0.3 0.8 0.4 800 8000 weapon loaded maps "m3l3 dm obj "
    local.master aliascache bazooka_exp2 sound/weapons/explo/Explo_Bazooka2.wav soundparms 1.0 0.3 0.8 0.4 800 8000 weapon loaded maps "m3l3 dm obj "
    local.master aliascache bazooka_exp3 sound/weapons/explo/Explo_Bazooka3.wav soundparms 1.0 0.3 0.8 0.4 800 8000 weapon loaded maps "m3l3 dm obj "  
  10. MPowell1944 .scr

    Contributions:
    22
    PREMIUM
    I Donated
    That method does not work either.
  11. Vincent Valentine Private

    Contributions:
    1
    hmmm tested the above method with the m1 sounds on m5l3 (does not have m1 sounds) and worked for multiple people serverside? hmmm?
  12. MPowell1944 .scr

    Contributions:
    22
    PREMIUM
    I Donated
    Me and several others from ModsRUs have tested every possible method for serversided weapon sounds on SinglePlayer maps. Basically, it cannot be done without a client having to download some type of fix.
  13. buttfracture Private

    Contributions:
    9
    does sp maps use a different ubersound?if u can script a map to use a certian ubersound then maybe it might be possible
  14. SSUK Ranked Servers Suck

    Contributions:
    96
    PREMIUM
    I Donated
    Same ubersound file all maps
  15. Ghost Dog Staff Sergeant

    Contributions:
    40
    Specialties:
    Mapper, Pure Gamer, Support
    Processing:
    Graphics:
    Depends on what game it 's for. You can fix sounds serverside for Spearhead and Breakthrough, but if it 's for AA then I wouldn't know.
  16. MPowell1944 .scr

    Contributions:
    22
    PREMIUM
    I Donated
    That is correct Dog. SH and BT can be fixed. But, for some reason, the sounds cannot be fixed in AA. The only thing you could do would be to put together a client fix and post the link to it on your server via some iprint messages.
  17. Garf Private

    Contributions:
    1
    I did a server sided sound mod for Breakthrough, just when you play Allied Assault single player maps on it, you have no foot step sounds. if i get it working, ill post it here. What i did was like jv, put

    above
    in the sound.scr i did normal alias's without the scriptmaster and it worked prefectly. it would work better if you could like un load the ubersound in the pak1.pk3 and then reload a new one.

    **ALSO** when it comes to the map bit in the alias's do this maps "t e m dm obj lib moh training" so it works, t being sh, e being bt and m being aa for single player maps
  18. Ghost Dog Staff Sergeant

    Contributions:
    40
    Specialties:
    Mapper, Pure Gamer, Support
    Processing:
    Graphics:
    I still wonder why 2015 did not think of that, guess they forgot about us modders...
  19. MPowell1944 .scr

    Contributions:
    22
    PREMIUM
    I Donated
    You can take a look at the game support and know that they never had plans for modders.
    1 people like this.
  20. Garf Private

    Contributions:
    1
    yea, it was only till sh they relised that modders where a big thing in moh

Share This Page