Stlo and St Renan

Discussion in 'Scripting' started by T57, May 17, 2006.

  1. T57 Private

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    Hi all,

    Does anyone know if these 2 obj. maps have been coverted to dm or tdm?
    If they have can you tell me where I can find them please.

    Maps are Stlo and St Renan.

    Thanks

    T57
  2. neillomax Captain

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  3. T57 Private

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    The download don't work from the link you gave me.
    I Have the maps obj. version I'm trying to find out if they have been converted to dm and if they have where can I find them.

    I have googled and been searching thought someone would know or already have them.

    Thx

    T57
  4. neillomax Captain

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    Open up the script files and put // in front of all the data refering to objectives, save it and repack it.
  5. Chespirito* Daycare Member

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    i mmight be worng but shouldnt this be in scripting section?
  6. Herr Klugscheisser Drinking and Tanking. Perfect together.

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    That would work for tdm maybe, but he would have to add FFA spawns since I doubt a OBJ map would include them.
  7. Creaper Gunnery Sergeant

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    you could do this,

    open the stlo map scr then add this after main
    set g_gametype 2

    Code:
    [SIZE=2]
    [B]main:[/B]
     
    [B][COLOR=yellow]setcvar g_gametype 2 // this will make stlo run in teamdeathmatch[/COLOR][/B]
     
    [B]// sry but theres no ffa spawns [/B]
     
    [B]$world farplane 4000 // Fog[/B]
    [B]$world farplane_color (0.75 0.74 0.64)[/B]
     
    [B]level waittill prespawn[/B]
    [B]exec global/DMprecache.scr[/B]
    [B]level.script = StLo.scr exec global/ambient.scr obj_team1[/B]
    [B]exec global/door_locked.scr::lock[/B]
     
    [B]//you could even chage the score board message[/B]
     
    [B]setcvar "g_obj_alliedtext1" "stlo" [/B]
    [B]setcvar "g_obj_alliedtext2" "converted to tdm"[/B]
    [B]setcvar "g_obj_alliedtext3" "by (your name)"[/B]
    [B]setcvar "g_obj_axistext1" ""[/B]
    [B]setcvar "g_obj_axistext2" ""[/B]
    [B]setcvar "g_obj_axistext3" ""[/B]
    [B]setcvar "g_scoreboardpic" "none"[/B]
    [/SIZE]
    but once you set the scr like this you will not be able to play the obj (i think its been awile)
    theres other ways to do this but this is the way i do it
    and the same will go for renen

    i hope this helps out
  8. neillomax Captain

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    I think if you move the bsp and script file to a dm folder, and open up the script and make the nessessary changes, you can have a ffa/tdm version. I started it a little while ago, and after the thunderstorm rolls through, I'll restart the computer and finish it........... need the practice
  9. T57 Private

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    Thanks neillomax that would be great.
    I'll check it out when your finished and see what has been changed.
    Maybe I might try one out myself later.

    Pistonsfan
  10. twl_viper Supreme Commander

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    I wouldn't move the bsp. This would require clientside download of a very popular and established custom map. I wouldn't do that without the consent of the creator. Hell, I just wouldn't do it. You may need to add tdm spawns to Creapers Script though.
  11. T57 Private

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    I have sent a request to the creator,via e-mail asking for permission,
    awaiting reply.

    What programs would a person need to convert from obj. to dm.

    I have pakscape right now and thats it.

    Also are they any tutorials on converting maps?
    Good ones for a newb.

    Thx


    T57
  12. twl_viper Supreme Commander

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    Creapers script pretty much says it all except the spawns (if they are needed?). And you can make the obj function by modding the original script with an if gametype switch.
  13. Creaper Gunnery Sergeant

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    well the script i posted will use the obj spawns for a tdm match but if you want to run ffa you will need to add like 10 spawns for ffa

    sorrids spawn maker will help to add spawns in like 2 min

    do a search on that
  14. twl_viper Supreme Commander

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    Yea that thing is awesome :beerbang: :beerbang: for Sorrid!!!

    with ffa I would recommend adding about 25 to 30 spawns at least.
  15. T57 Private

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    Well guys I can't seem to find sorrids spawn maker so I pm him asking if I could use it(waiting for reply).

    Still waiting to hear from creator for permission to change map.

    Thx for all the replies

    T57
  16. T57 Private

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    Ok fellows I found sorrids spawn maker, I put the pk3 file in now could someone help from here?
    This all looks greek to me, not sure what to do.

    Thx

    Pistonsfan
  17. neillomax Captain

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    Where did you find sorrids spawn maker? Never tried it. Wanna give it a try.
  18. T57 Private

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    I searched on here for it and found it. It's a pk3 file.
    I put it in the mainta folder not sure if that is where it goes and also not sure how to use it.
    What programs do I need? I have Pakscape and thats all.

    I attached it see if it's there.

    Pistonsfan
  19. neillomax Captain

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    Use pakscape to open and export the scr file, ( screen saver ), and the bsp to a folder on your desktop. Use winzip, ( free trial avail on their website ), add to zip file, right click and open with notepad. Make your changes, save, save yes, extract to folder you put the original in.

    Then use pakscape to create another pk3 file with the new script and bsp in it.
    File/new/maps/dm...... import to dm folder..... save as zzzzzzz_mymap_DM.pk3 ...for example.

    I think I remember seeing that sorridstroker spawnmaker before. And I think there were instructions along with it in the same thread you found that pk3 in. However, I haven't tried it, and may not try it too soon because of limited time I have to work on my map.

    I used to script in spawnpoints, but don't remember the right terminology for it , offhand. Somebody that reads this may give some input though. Hang in there.
  20. Herr Klugscheisser Drinking and Tanking. Perfect together.

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    There should be another folder that goes in your main, mainta, maint (dunno what game you are running). The folder might be called scripts .... have to check. There should be a text file where you change the settings 0 for off and 1 for on.

    It removes all windows and doors also so you can run around freely in the map

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