I've been sitting on this for awhile and it's just best to throw it out here because I have lost interest working on it. This work is based off SniperM80 & SKI's TDM to OBJ mods. I only made them work with Mefy's FT mod and added a few things here and there. Since few read the README, here's the README. Another link: http://dodownload.filefront.com/6527826/ ========================================================= TDM to OBJ/FTOBJ =================================================================== This adds objectives to most of the stock AA/SH TDM maps and is built off the work by SniperM80 & SKI. Most maps have multiple objective locations which are chosen randomly each round, similar to the Flak88 location in obj/obj_team1. Contributors: ============= SniperM80(Special thanks to Herr Kruger) ========= mohdm1, mohdm6, bazaar, brest, gewitter, holland, malta, stadt, verschneit SKI(Special thanks to Herr Kruger, Jade, & Unreal Demon) === mohdm2, mohdm3, mohdm7 Herr Klugscheisser(Special thanks to everyone at TMT and the MoH modding community!) ================== Added the above mentioned maps to work in conjuction with Mefy's Extended Gametype Mod mohdm4, mohdm5, bahnhof, flughafen, plus additional locales in some of the other maps set up by SniperM80 Testing & feedback by: [OTD]SoupNazi over at [DIRT]Clan IP:70.84.102.29 =TSB= KKILLER over at =TSB=FunClan IP: 85.25.7.45:55555 Additional thanks to: Mefy (http://www.planetmedalofhonor.com/mefy/index.html) for his Extended Gametype Mods Rindog (http://forums.rindog.com/) for his spawn blocking script Ric-hard (http://www.ric-hard.tk )for his objective cinematic ending script Requirements: ============= This file needs to be run in conjuction with Mefy's Extended-Gametypes MOD Version 1.2.2 http://mefymods.clan-dwr.com/Downloads/user-mefy-extgametypes-1_2_2-STOCKMAPS.zip Conflicts: ========== This has not been tested with AA so I am unsure if it will work correctly. I modified libmefy/bomb.scr to use the radiobomb on certain maps. Add "level.radiobomb = 1" to the map script to use a radiobomb instead. See Flughafen for example. Also, I included the libmefy/util.scr fix for BT. Mefy fixed an error that would not allow this to work correctly with BT. The map.scr's have been altered. If you are running any other map mods this will conflict with them. dm/mohdm4 & obj/obj_team4 have the window fix included. ========================================== Notes ========================================== A sample maplist has been provided. To test the objective, type into console: set obj_debug 1 restart Ric-hards cinematic ending has been bundled with this. It's on by default, but you can turn it off setting the cvar: set sv_cinematic_endings 0 ============ SH & BT Only: ============ Some maps have been setup where the compass will point to the objective. To activate this feature, set the cvar: set compassobjective 1 // points compass to objective, 1 = ON, 0 = OFF Also, if you would like to give the planter/defuser a point, set the cvar: set bomb_points 1 //awards points, 1 = ON, 0 = OFF Enjoy! 80) {DOGZ}Herr Klugscheisser herrklugscheisser@dogzteam.net www.dogzteam.net set x1 "set g_gametype 4; set g_extgametype_obj_team1 ftobj; map obj/obj_team1; set nextmap vstr x2" set x2 "set g_gametype 3; set g_extgametype_mohdm2 ftobj; map dm/mohdm2; set nextmap vstr x3" set x3 "set g_gametype 3; set g_extgametype_mohdm3 ftobj; map dm/mohdm3; set nextmap vstr x4" set x4 "set g_gametype 3; set g_extgametype_mp_bazaar_dm ftobj; map dm/mp_bazaar_dm; set nextmap vstr x5" set x5 "set g_gametype 3; set g_extgametype_mohdm1 ftobj; map dm/mohdm1; set nextmap vstr x6" set x6 "set g_gametype 3; set g_extgametype_mohdm5 ftobj; map dm/mohdm5; set nextmap vstr x7" set x7 "set g_gametype 3; set g_extgametype_mp_brest_dm ftobj; map dm/mp_brest_dm; set nextmap vstr x8" set x8 "set g_gametype 4; set g_extgametype_obj_team2 ftobj; map obj/obj_team2; set nextmap vstr x9" set x9 "set g_gametype 3; set g_extgametype_mp_verschneit_dm ftobj; map dm/mp_verschneit_dm; set nextmap vstr x10" set x10 "set g_gametype 3; set g_extgametype_mohdm6 ftobj; map dm/mohdm6; set nextmap vstr x11" set x11 "set g_gametype 3; set g_extgametype_mp_holland_dm ftobj; map dm/mp_holland_dm; set nextmap vstr x12" set x12 "set g_gametype 3; set g_extgametype_mp_stadt_dm ftobj; map dm/mp_stadt_dm; set nextmap vstr x13" set x13 "set g_gametype 3; set g_extgametype_mohdm7 ftobj; map dm/mohdm7; set nextmap vstr x14" set x14 "set g_gametype 4; set g_extgametype_obj_team3 ftobj; map obj/obj_team3; set nextmap vstr x15" set x15 "set g_gametype 3; set g_extgametype_mp_flughafen_tow ftobj; map obj/mp_flughafen_tow; set nextmap vstr x16" set x16 "set g_gametype 3; set g_extgametype_mp_bahnhof_dm ftobj; map dm/mp_bahnhof_dm; set nextmap vstr x17" set x17 "set g_gametype 4; set g_extgametype_obj_team4 ftobj; map obj/obj_team4; set nextmap vstr x18" set x18 "set g_gametype 3; set g_extgametype_mp_gewitter_dm ftobj; map dm/mp_gewitter_dm; set nextmap vstr x19" set x19 "set g_gametype 3; set g_extgametype_mp_malta_dm ftobj; map dm/mp_malta_dm; set nextmap vstr x20" set x20 "set g_gametype 3; set g_extgametype_mohdm4 ftobj; map dm/mohdm4; set nextmap vstr x1" set sv_maplist "" // leave it blank // loads the first map vstr x1
:suspect: 20 maps! Despite I'm not a FT fan, I'm eager to discover all the Easter eggs you've put in . Thanks a lot for this unmeasured amount of work.
That's ok, I'm not an OBJ fan. lol. Team wanted it, I did it, they could care less, here it is. It's pretty straight forward. I figure others could add to it. I just don't have the time or interest.
The [DIRT]Clan Along With Myself And All Of Our Regulars Absotlutely Love This Mod !!! We Have Been Fillin Up the Server Ever Since We Started It !! Our Gratitude Goes To Herr Klugschieser For All His Hard Work And For Being Such A Great Friend To The [DIRT]Clan By Letting Us Beta Test This For Him !! :beerbang: Please Feel Free To Visit Our Freeze Tag Obj Server Anytime To Try it Out !! The Addy Is 70.84.102.29 All Are Welcome !! Weapons Are Modded All Rifles Are Rapid Fire ! Thanks Again Herr K !! Your The Best !! :bigrin:
sorry to dig up this old thread, but anyone could provide a link to download the following: 'Mefy's Extended-Gametypes MOD Version 1.2.2' without the hassle of registering on any other site? Regards, Tam
You better use the version I attached, the one Klugscheisser just posted still contains a small bug. When playing objective, and the allies plant a bomb it says 'The Axis just planted a bomb!'. I fixed that in this version, with mefy's help.
Omg I have not been on these forum for about 2 years or so and I just wanted to say thank your for remember me and im happy my mod lasted on this long and I want to thank you for helping make that mod in the first place and im happy it helped you in this job.
Oh and also I finished the mod but never gave it out, I have sp maps in it as well it has about 20 maps in all if i can find it ill post a link
Can any1 help me? the problem that i found in my server is that nobody can plant the bomb. does any1 knows how to fix it?
Mmmmm you might start with showing how the config file for your server is set up. It was tested on a few servers and for the most part ran ok (or I didn't hear about it if it didn't). Is it map specific? Or doesn't it matter? Need more details ....
Well there was a problem with BT, but Mefy had a fix for it. This was only tested on SH servers (as far as I know) so there could be problems with AA or BT. I know a few SH servers are running it.
Hello, commenting that zzzzzzzTDM_TO_FTOBJ_MOD.pk3 and lower the user-mefy-extgametypes-1_2_2-STOCKMAPS and it happens that on the map of the hunter's allies do not come all from the beginning of a spread out area at the start, as usual, some in the houses around the axis, ruins, tub house etc ... as you can change that problem. thanks
Hello again, could provide a good setting to copy it to the server server.cfg for putting the rotation with all maps. would be very grateful. thanks :icon_pray::icon_pray::awcrap::awcrap:
Well I actually forgot I included that. I probably grabbed that from a thread here on TMT as some felt it better to spawn the Allies forward as the first engagement is usually always around that corner. If it's not to your liking you can always remove it. I included a vstr rotation for the maps .....