Treeline_center

Discussion in 'Medal of Honor' started by gabiru, Aug 3, 2012.

  1. gabiru Corporal

    Contributions:
    10
    Specialties:
    Modeler, Programming, Support
    Processing:
    Graphics:
    hello friends need a help again as the bug fixes of treeline_center can help me, with another problem and I am also hello friends I again help me a problem in statics mohradiant to add the add in the test.map mohradiant because when I came to see if I compile all option does not appear anything, example I add static/sandbag_longsegment.tik does not appear once compiled can friends help me with this,of these error TIKI_InitTiki: could not find surface 'sb_4' in 'models/static/sandbag_large_semicircle.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'sb_4' in 'models/static/sandbag_longsegment.tik' (check referenced skb/skd files). What I do to correct this error imagem1.JPG
  2. neillomax Captain

    Contributions:
    300
    if i remember correctly, it looked as if you made a big box and hit the hollow button. you didn't use caulk but just selected a texture and went to town making stuff. the reason i put the source files up was so you can see how they were made which should have given you some thoughts when making your own map.

    remove all the custom pk3 files from the main folder...... maintt if you are using the spearhead SDK...( that means the custom maps and any custom mods.)........... start over making a new map. begin using caulk. ( there are 2 textures that look like "caulk"........... select the one that says "caulk". when you know what texture you want on it select the "face" of the brush to be textured........ that would be the cntrl/shift keys and then left click on the caulk wall you want to texture. the ONE side of the wall will highlight. then select the texture you want to put on it. you can hit the enter key to deselect or you can hit the 'cntl F" or 'shift F" keys to "fit" the texture to the brush. then deselect. you will see the texture only applied itself to the side of the wall a player can see. not all sides ( sides the player can't see. )

    what are you using to compile your maps ? and what are the errors ?
  3. gabiru Corporal

    Contributions:
    10
    Specialties:
    Modeler, Programming, Support
    Processing:
    Graphics:
    The error that is giving and when I add Tree obstacles appear not to look at the error, TIKI_InitTiki: Could not find surface 'sb_4' in 'models / static / sandbag_large_semicircle.tik' (referenced check skb / SKD files). TIKI_InitTiki: Could not find surface 'sb_4' in 'models / static / sandbag_longsegment.tik' (referenced check skb / SKD files).
    and I use the newmbuild.can help me solve this problem and how much tree_line Cente already used the textures and caulk nodraw tightening al ctrl + f to caulk is good but not great or small is ok oh ok there is the way in this picture, oh I'm from ok Brazil
  4. neillomax Captain

    Contributions:
    300
    "newmbuild.can"................. what's that ?..................... not going to help but what if you did a "repair" install of the game ?
  5. gabiru Corporal

    Contributions:
    10
    Specialties:
    Modeler, Programming, Support
    Processing:
    Graphics:
    Mbuild neillomax

    Attached Files:

  6. neillomax Captain

    Contributions:
    300
    take you game discs. put in dvd rom drive. when prompted say install............. do a "repair" installation. that might help take care of some problems.( remove your work from main folder until it's done )

    here is a .map. put it radiant and see if you can compile it.

    Attached Files:

  7. neillomax Captain

    Contributions:
    300
    forgot to mention.............when in radiantand you texture that big wall with the tree "cull" texture................. hit the "S" key. you will see options for resizing textures in the 3rd and 4th windows on the left hand side. see what that does for you.
  8. gabiru Corporal

    Contributions:
    10
    Specialties:
    Modeler, Programming, Support
    Processing:
    Graphics:
    My computer this bad I will format because the map that you sent also not picked up ok you have neillomax Windows live menssenger.will i have something wrong in endefs.pk3
  9. neillomax Captain

    Contributions:
    300
    no windows live messenger. you obviously have something wrong somewhere if the map i posted won't compile. ( you did open up the pk3 file and extract the .map file to your dm folder and then try and open in radiant right ?
  10. gabiru Corporal

    Contributions:
    10
    Specialties:
    Modeler, Programming, Support
    Processing:
    Graphics:
    Yes i saw your map compiled and tested but do not get caught withoiut the obstacles appear in the tree.I do not know which and the error

Share This Page