Can i edit that poll to include all of the above??? Seriously you sell a game it dont work you patch all the flaws not just one. Also check out the punkbuster new server auth system if only we could get that. I asked Balr14 super duper network guy to test the maps in SH to find out why it used so much CPU and its not game the game is fine its the maps they are the problem too many opena reas where the server ahs to do a lot. So a CPU patch fix wont happen and even then it will be a minor decrease in CPU usage. kdjaC
I've posted this in the chris shelton patch thread, but figured I'd post it again here, for refrence to this thread. I don't mean to be an idiot here, but the only thing that I see worthwhile here is the fact of the relase of the SDK for the mod community. That I am thankfull for, as it will help out all you guys. But honestlly chris, don't even bother trying to waste your time with sv_pure, or trying to figure out all about how and why it works. The quake engine is old, as your sitting pondering on trying to make it work, keep in mind that it's already been beatin 2 years ago. Making it work now won't do this game any good. Will you please stop trying to work with sv_pure, and let punkbuster do their job? sv_pure isn't going to do anything for this community but let the honest players play more honest, and still alow them to be cheated by cheaters... thats it! Maybe if we stopped wasting time and effort on sv_pure, we can actually do other things to make this game better! PUNKBUSTER!!!
Sorry, but where's that thread? Sounds like there isn't much chance of that happening. Do people really think it's worth bugging EA about it after they've already said "no"? I don't want to argue sv_pure vs. other methods of preventing cheating (since I don't know much about any of that stuff), but please don't imply that because the quake 3 engine is old, it should be given up on. Often times it's the old tried and true code that has had years of bug fixes go into it (I do assume that bugs get fixed in that code!) that is more reliable than the shiny new rewritten-from-scratch code. Just a thought.. Regards, David
I voted for all except more maps....the modding community has got that covered and in most cases they are equal to if not better then the stock maps.....at least the mp maps. Other would prob include something very simple....turn on the option in the callvote.cfg for the one weapon votes. I voted for the SDK but lets be real on that one...they claim they made Spearhead without it so doubt we will ever see it.
I think EA needs to release a NEW GAME patch, wherein each of us receives a new game. It would be called "MOH:2C" or "Medal of Honor: 2nd Chance", if you will. Basically it's just like MOH:AA except without all the bollocks. I hear a bunch of folks nodding in agreement. *nod*
I'm not implying that it should be given up on. But the fact is this, if anyone here, including EALA, thinks that sv_pure is going to curb cheating or at least effect even 1 cheat... Think again, it's not going to happen. It's a proven factor that in previous quake engine games, sv_pure doesn't do anything for cheaters, but make them use a 5 line script to break the sv_pure connection strings. Why do you think ID software already have included punk buster support for quake 3 (which is how many years old and keeps getting patches to this date), and RTCW? I know that the quake engine should not be given up on, infact, theres alot of great and awesome features that it holds, that the MoH community has never seen. Including: an auto map downloading system & an in game demo recording feature. Both of which would help the MoH community in grave ways. But the chances of us ever seeing those features, lets just say we'd be better off waititing for D3. :cooler:
1 thing i hate cant open doors while cooking a nade. wtf is that all about? they need to correct that. would add alot to the gameplay in my opinion. & its possible in real life so it would be like unrealistic or anything.
well i think they should fix the ones that are the most common but jeez....it wouldnt be THAT hard to fix them all
I think they should tone down the damage and accuaracy for the STG 44 in multiplayer. It way outmatches the Browning Automatic Rifle (BAR).
They should fix the pure switch and add punkbuster Pure: should work with patches that server uses. Net code should be fixed... and downloading of server maps to clients... Rimmelâ„¢
I have a dream, that one day, moh will be free of name-calling, cheaters, flamers, etc... I present you my dream, this is easy to do and would stupiditly end with cheating at once. MoH:AA uses CDkeys (or serial keys, same thing), however I would bet 75% of the online community have a "hacked" version of MoH:AA also called of a warez copy (I do not condone that, but it's a reality, if I say 5000 - 0000... - 5068, most people in this forum know what I mean). That is an EA GAMES problem, it's them who loose money to warez copys, however that could be fixed, EA GAMES just has to release a patch with PunkBuster against cheating that uses SerialKeys to identify each player, in such a way that a player with cheats would get his SerialKey banned and added to a ban database, his game would only work for SP. This ain't new, this is how PB works, but let's imagine a scenario, a player buys an extra copy of MoH:AA uses another clan's tag and the leader's nick and get's his key banned, now that clan's reputation and the leader's own individual reputation are screwed... What can be done to stop that? another issue that goes around MoH:AA multiplayer in wich clans fight each others is that in some ladders *cofcof*clanbase*cofcof* some clans with malicious intents create GhostClans and make FakeWars. How to solve both this problems? a system of clan registering, each player would belong to 1 and only 1 clan, and could be a member or a leader of that clan, the leader would be the first, the one who created the clan, while all other would be added by the leader, all the linking would be throught the SerialKeys and a player would be given 1 and only 1 nick to use. When the serialkey of a clanmember is banned he/she is removed from the clan automatically and the clanleader is warned trought e-mail or something alike. It would be possible to a player to play with another nick but not assigned to the clan tag, when identifyed it would appear alike *|tag=-nick This system may look complicated but it is quite easy to understand and use and would give $$$ to EA GAMES, since the multiplayer community is in great part using warez copys of the game... and it would take the flamers and funspoilers (landsharkers for example) out of the game. PS: sorry for grammar errors and logic flaws, I typed on-the-fly and english is not my primary language, I will probably correct errors in this post as I see them.
here is where I completely disagree with you. Even in MOHAA maps such as The Hunt, V2 etc the CPU is above that of 'regular' mohaa. If you then do a debugging session and monitor the console you see that the CPU is used to calculate things that arent needed, such as HUGE bugs. They really need to fix this, as Battlefield 1942, who has bigger maps, uses LESS CPU than Spearhead does at the moment.
I think I understand what you mean. It is/was like the system used for Tyberian Sun. People would create clans at the Official Tyberian Sun webpage, and would specify who is and who wasnt in the clan. And I also feel that EA should do more for its community. I think if they would organize some serious leagues ppl would participate, Maybe that clans would even pay a small entry fee, like 5 dollars to be able to be a part of a cheat free society.